does anyone know how to create the headlights

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24 Jul 2015 14:09 #971 por Daniele
does anyone know how to create the headlights
of interior and external and stop
pls I would like to learn to do the lights for my cars

ty brothers
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24 Jul 2015 17:48 #972 por rncg
Respuesta de rncg sobre el tema does anyone know how to create the headlights
exemple:

body
{
model
{
file=s3.dof
}
model_incar
{
file=s3.dof
}

model_braking_l
{
file=brakelights.dof
}
model_light_l
{
file=lights.dof
}
model_lightroad_l
{
file=lightsin.dof
}
}




........


lights
{
; Projected lights
light0
{
texture=light.tga
; Field of view (vertical)
fov=35
; Aspect (horizontal)
aspect=3.5
; Distance to car
z=0.5
; Pitching with respect to car (in degrees)
pitch=0
; Fall-off distance
far=100
}
light1
{
texture=light.tga
; Field of view (vertical)
fov=25.0
; Aspect (horizontal)
aspect=0.8
; Distance to car
z=2.3
; Pitching with respect to car (in degrees)
pitch=10
}
}
flares
{
; Front lights
flare0
{
pos=0.6431 0.0647 1.98
color=1.0 0.6 0.4
normal=0.05 0 1
z_offset=-2500
size_factor=1.4
intensity=0.75
hor_scale=1
}
flare1
{
pos=-0.6431 0.0647 1.98
color=1.0 0.6 0.4
normal=0.05 0 1.01
z_offset=-2500
size_factor=1.4
intensity=0.75
hor_scale=1
}
flare2
{
pos=0.4716 0.02 1.98
color=1.0 0.6 0.4
normal=0.05 0 1
z_offset=-2500
size_factor=1.4
intensity=0.75
hor_scale=1
}
flare3
{
pos=-0.4716 0.02 1.98
color=1.0 0.6 0.4
normal=0.05 0 1.01
z_offset=-2500
size_factor=1.4
intensity=0.75
hor_scale=1
}
flare4
{
pos=0.5382 -0.1826 2.190
color=1.0 0.3 0.1
normal=0.05 0 1
z_offset=-2500
size_factor=0.8
intensity=0.55
hor_scale=1
}
flare5
{
pos=-0.5382 -0.1826 2.190
color=1.0 0.3 0.1
normal=0.05 0 1.01
z_offset=-2500
size_factor=0.8
intensity=0.55
hor_scale=1
}

; tail lights
flare6
{
pos=0.7924 0.13 -2.1650
normal=0 0 -1
color=1.0 0.0 0.0
size_factor=0.7
intensity=0.5
z_offset=-1000
}
flare7
{
pos=-0.7924 0.13 -2.1650
normal=0 0 -1
color=1.0 0.0 0.0
size_factor=0.7
intensity=0.5
z_offset=-1000
}
flare8
{
pos=0.6320 0.13 -2.1650
normal=0 0 -1
color=1.0 0.0 0.0
size_factor=0.7
intensity=0.5
z_offset=-1000
}
flare9
{
pos=-0.6320 0.13 -2.1650
normal=0 0 -1
color=1.0 0.0 0.0
size_factor=0.7
intensity=0.5
z_offset=-1000
}



; Brake lights
flare10
{
rule=brake
pos=0.4325 0.13 -2.1650
normal=0 0 -1
color=1.0 0.0 0.0
size_factor=1
intensity=1
z_offset=-1000
}
flare11
{
rule=brake
pos=-0.4325 0.13 -2.1650
normal=0 0 -1
color=1.0 0.0 0.0
size_factor=1
intensity=1
z_offset=-1000
}
}
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24 Jul 2015 18:08 - 27 Jul 2015 22:12 #973 por rncg
Respuesta de rncg sobre el tema does anyone know how to create the headlights
your car possesses named materials as "lights", then you export to .dof only this material, but naming this stuff as "lights_on" and choose a texture (create a copy of the texture used in lights and rename it to "lights_on" for example , creating a small difference between the two, one for lights_off, which will be on your body, and one for lights_on that will fill this lights.dof file) ... the same is true of panel lights (lights_in) and brakelights

Also you can use "flares" as in the example, assigning values ​​of "x", "y" and "z" (to discover them, in ZModeler you will be point your mouse over the lamps position in the model and check the xyz cordinates) > note: do not need textures, flares are created automatically

you can also use the "project lights" (there are several cars that can be used this method, as an example, Lotus Esprit V8, Chevrolet Opala Diplomata 1980 and Chevrolet Caprice Classic is ones of them)

There are also other methods with very god..but i not remember in which cars

and remember to take advantage of the resources "flares" is necessary in version 084, if I remember correctly

good luck, and visit the documentation www.racer.nl for more information and questions, and ask here in the forum

be welcome

(sorry for bad english)
Última Edición: 27 Jul 2015 22:12 por rncg.
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24 Jul 2015 18:12 - 24 Jul 2015 18:13 #974 por rncg
Respuesta de rncg sobre el tema does anyone know how to create the headlights

Daniele escribió: does anyone know how to create the headlights
of interior and external and stop
pls I would like to learn to do the lights for my cars

ty brothers


"GMT +2:00"? pt-br? RS? o AR? fala português? hablas espanhol?
Última Edición: 24 Jul 2015 18:13 por rncg.
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25 Jul 2015 10:02 #988 por Daniele
Respuesta de Daniele sobre el tema does anyone know how to create the headlights

rncg escribió:

Daniele escribió: does anyone know how to create the headlights
of interior and external and stop
pls I would like to learn to do the lights for my cars

ty brothers


"GMT +2:00"? pt-br? RS? o AR? fala português? hablas espanhol?

bro i have create the brakelights but i when brake not do not see the brake that i have created
in the shade you can see the white lights but only when the car with the camera turns on itself
however you have created the jaguar xj6? compliments it's great but i like the version with front headlights round
you can change the front headlights square and put the front headlights round
Adjuntos:
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25 Jul 2015 10:22 - 25 Jul 2015 10:24 #989 por Daniele
Respuesta de Daniele sobre el tema does anyone know how to create the headlights

rncg escribió: your car possesses named materials as "lights", then you export to .dof only this material, but naming this stuff as "lights_on" and choose a texture (create a copy of the



texture used in lights and rename it to "lights_on" for example , creating a small difference between the two, one for lights_off, which will be on your body, and one for lights_on that will fill this lights.dof file) ... the same is true of panel lights (lights_in) and brakelights

Also you can use "flares" as in the example, assigning values ​​of "x", "y" and "z" (to discover them, in ZModeler you will be point your mouse over the lamps position in the model and check the xyz cordinates) > note: do not need textures, flares are created automatically

you can also use the "project lights" (there are several cars that can be used this method, as an example, Lotus Esprit V8, Chevrolet Opala Diplomata 1980 and Chevrolet Caprice Classic is ones of them)

There are also other methods with very bonitos..mas effect not remember in which cars

and remember to take advantage of the resources "flares" is necessary in version 084, if I remember correctly

good luck, and visit the documentation www.racer.nl for more information and questions, and ask here in the forum

be welcome

(sorry for bad english)


look the brakelights this are the lights of my car a fiat brava
Última Edición: 25 Jul 2015 10:24 por Daniele.
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25 Jul 2015 16:08 #991 por rncg
Respuesta de rncg sobre el tema does anyone know how to create the headlights
sorry dude, I do not have time to model.. my job has increase and taken me the almost of my time ... if left over time I will do... but you can try to download another version with round headlights in .3ds (as seen on the web, search on google) and modify the xj6 ... good luck
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25 Jul 2015 16:13 #992 por rncg
Respuesta de rncg sobre el tema does anyone know how to create the headlights
I also have the same problems with some models, also happens to me ... a solution I found was a bit away from the brake lights of the body, moving them minimally out of the car ... good luck ... and at the end, upload this car !
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26 Jul 2015 15:17 #995 por Daniele
Respuesta de Daniele sobre el tema does anyone know how to create the headlights

rncg escribió: I also have the same problems with some models, also happens to me ... a solution I found was a bit away from the brake lights of the body, moving them minimally out of the car ... good luck ... and at the end, upload this car !

brother i created the brakelights but my brakelights not are They are not beautiful shining like the jaguar that you did
you see just just can you help?
ty look photo
Adjuntos:
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26 Jul 2015 16:07 #996 por tt
Respuesta de tt sobre el tema does anyone know how to create the headlights
You can take screenshots of the game, pressing F12. The pics are stored at racer/data/dump, so you won't need to make photos to the screen :)
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