Versión: 0.82 (v0.82): De nuevo Racer nos brinda una nueva versión plagada de mejoras y correcciones, que el autor asegura que te sorprenderán, acercando así a Racer un poco más a su versión 1.00.
Características principales de Racer:
- Es gratuíto
- Completamente personalizable
- Cuenta con cientos de coches y circuitos para descargar de forma gratuíta
- Posee HDR
- Posee efecto Bloom
- Posee efecto Motion blur
LISTADO DE CAMBIOS COMPLETO (en inglés):
- Bugfix: projected shadows could lead to a crash in certain situations.
- Added envmap.live_track.sides_per_frame to set update count of live envmap
- Car.ini camera.view variables were read, but never used. Removed loading them, they are (and were) obsolete.
- LOD (level of detail) for objects is now adjusted to take into account the camera FOV (normal FOV=50).
- Split fullscreen_shaders directory into LDR and HDR variants (data/renderer/fullscreen_shaders_hdr and _ldr).
- Added car.ini engine.idle_method to avoid throttle being slightly open all the time. See http://www.racer.nl/tutorial/engine.htm
- Now enforcing engine.stall_rpm to be at least 100 rpm less than idle_rpm to enable the new idle_method 1.
- Added engine.braking_torque_curve to specify a curve for the engine braking instead of the linear parameters.
(the Lambo now uses such a curve for demonstration)
- Modified smoke particles to have no velocity. Also increased the brightness somewhat.
- Bloom map was 16-bit, now 8-bit.
- Added car.ini audio.skid audioset based on skid amount (around 0..2). This allows subtle scrub sounds before
going to screeching & screaming.
- Added 'gearwhine_off' audioset for gearwhine under deceleration circumstances.
- Fuel consumption was based on engine output torque, added internal friction (engine braking torque) in fuel use calculations.
- Renamed racer.ini variable 'collision.report_car_trk' to 'collision.report_car_track_collision'
- Added car.ini's reboundstop_len and reboundstop_k for much the same as a bumpstop, only to prevent wheels falling through susp.maxlen
see http://www.racer.nl/tutorial/suspens...m#reboundstops
- susp.restlen no longer needs to be smaller than maxlen. It ignored precompression that way.
- Added fuel.rof to overrule the fuel grams/liter parameter. Normally it's around 700 for regular petrol.
- Added views.ini 'invert' field (0/1) which inverts the variable (like 'factor' which multiplies it)
- Nullpoint is now also painted with 'show carpoints'
- DDS file support; but ONLY in .shd files, and ONLY A8R8G8B8,DXT1/3/5 formats, and ONLY 2D textures. Useful for improved mipmapping perhaps.
- Removed skid.wav from default/car.ini, since it interfered with the new method for skid sounds
- Views.ini settings 'orientation', 'min_offset' and 'max_offset' were not described on racer.nl. See http://www.racer.nl/tutorial/dials.htm
- Added 'var=time_of_day' option for views.ini files. Use format=time_of_day to get a string like 00:00 upto 23:59
- Updated Config with a few graphics settings (low/med/high/extreme) to easily select HDR/bloom/motionblur etc.
- Also added 1920x1200 & 2560x1600 resolutions to Config.
- Fixed show_splines=1 and show_car_points which were invisible when bloom was turned on.
- Added standard_bump_v.cg/standard_bump_f.cg to the installation for HDR.
- Optimized a few bits to get slightly better performance. Running Racer with 8 cars is too slow still though.
- Added a sort level for shaders; the major ones are now: opaque, blended+alphafunc, alphafunc. Useful for blended+alphafunc'ed trees.
- Set physics.async to 1. Better for multi-core machines, and who knows it doesn't have too many race conditions (pun not intended).
- Cg 2.2, which supposedly fixes the problems with ATI cards and 'MaxInstrSlots=-1' type of errors.
Página web de Racer: www.racer.nl
Foto: Fiat Panda 45 Rust Version @ Campagne
Descubre las novedades de las últimas versiones de Racer en Leer más.
Características principales de Racer:
- Es gratuíto
- Completamente personalizable
- Cuenta con cientos de coches y circuitos para descargar de forma gratuíta
- Posee HDR
- Posee efecto Bloom
- Posee efecto Motion blur
LISTADO DE CAMBIOS COMPLETO (en inglés):
- Bugfix: projected shadows could lead to a crash in certain situations.
- Added envmap.live_track.sides_per_frame to set update count of live envmap
- Car.ini camera.view variables were read, but never used. Removed loading them, they are (and were) obsolete.
- LOD (level of detail) for objects is now adjusted to take into account the camera FOV (normal FOV=50).
- Split fullscreen_shaders directory into LDR and HDR variants (data/renderer/fullscreen_shaders_hdr and _ldr).
- Added car.ini engine.idle_method to avoid throttle being slightly open all the time. See http://www.racer.nl/tutorial/engine.htm
- Now enforcing engine.stall_rpm to be at least 100 rpm less than idle_rpm to enable the new idle_method 1.
- Added engine.braking_torque_curve to specify a curve for the engine braking instead of the linear parameters.
(the Lambo now uses such a curve for demonstration)
- Modified smoke particles to have no velocity. Also increased the brightness somewhat.
- Bloom map was 16-bit, now 8-bit.
- Added car.ini audio.skid audioset based on skid amount (around 0..2). This allows subtle scrub sounds before
going to screeching & screaming.
- Added 'gearwhine_off' audioset for gearwhine under deceleration circumstances.
- Fuel consumption was based on engine output torque, added internal friction (engine braking torque) in fuel use calculations.
- Renamed racer.ini variable 'collision.report_car_trk' to 'collision.report_car_track_collision'
- Added car.ini's reboundstop_len and reboundstop_k for much the same as a bumpstop, only to prevent wheels falling through susp.maxlen
see http://www.racer.nl/tutorial/suspens...m#reboundstops
- susp.restlen no longer needs to be smaller than maxlen. It ignored precompression that way.
- Added fuel.rof to overrule the fuel grams/liter parameter. Normally it's around 700 for regular petrol.
- Added views.ini 'invert' field (0/1) which inverts the variable (like 'factor' which multiplies it)
- Nullpoint is now also painted with 'show carpoints'
- DDS file support; but ONLY in .shd files, and ONLY A8R8G8B8,DXT1/3/5 formats, and ONLY 2D textures. Useful for improved mipmapping perhaps.
- Removed skid.wav from default/car.ini, since it interfered with the new method for skid sounds
- Views.ini settings 'orientation', 'min_offset' and 'max_offset' were not described on racer.nl. See http://www.racer.nl/tutorial/dials.htm
- Added 'var=time_of_day' option for views.ini files. Use format=time_of_day to get a string like 00:00 upto 23:59
- Updated Config with a few graphics settings (low/med/high/extreme) to easily select HDR/bloom/motionblur etc.
- Also added 1920x1200 & 2560x1600 resolutions to Config.
- Fixed show_splines=1 and show_car_points which were invisible when bloom was turned on.
- Added standard_bump_v.cg/standard_bump_f.cg to the installation for HDR.
- Optimized a few bits to get slightly better performance. Running Racer with 8 cars is too slow still though.
- Added a sort level for shaders; the major ones are now: opaque, blended+alphafunc, alphafunc. Useful for blended+alphafunc'ed trees.
- Set physics.async to 1. Better for multi-core machines, and who knows it doesn't have too many race conditions (pun not intended).
- Cg 2.2, which supposedly fixes the problems with ATI cards and 'MaxInstrSlots=-1' type of errors.
Página web de Racer: www.racer.nl







