Estos días se ha liberado una nueva versión de Racer, la beta v0.83.
Incluye novedades como la inclusión del coche fantasma, nuevas físicas de movimiento de objetos (conos...) y multitud de mejoras, como por ejemplo, se ha solucionado la desaparición de las agujas de los velocímetros en la visión de cockpit o a bordo.
Listado completo de cambios Racer v0.83 (en inglés):
- Modified sky_daynight*.cg shaders to correctly include 'night' parameter and night texture cloud coverage
- Removed dbg_stats.frame_line option. I never used it.
- Bugfixes in the AABB tree for collisions; the tree was not really optimal.
- Bugfix in splines for looped tracks; there was a problem at start/finish after some optimizations.
- Ctrl-Shift-F didn't always jump forward. Now jumps at least one spline forward.
- Added more possible load in Pacejka player to simulate truck loads for example (30kN).
- Added car.ini engine.idle_throttle to set non-zero throttle for carburator engines when coasting (for idle_method=1).
- Integrated views.ini painting into the scene graph, so interior dials shouldn't disappear anymore
- Added inidiff.exe tool to compare 2 ini files logically (based on the variable tree, not textually)
- Added .shd file shader.layer.alpha_to_coverage option to use alpha-to-coverage. Useful for unblended grass without sorting.
- Added track special.ini's gfx.fog.extinction_factor to set atmosphere fog 'density'. Normally 1, >1=more haze
- Added 'extinctionfactor ' script command to manually set the factor.
- Added *.shd shader.tangents setting that determines whether tangents are used. Normally 0 but set this to 1 for bumpmapping for example.
- renderer.use_vbo=1 works again. Slightly faster on my machine.
- Added mirrors.texture.lod_factor (set to ~0.1 for example) to set LOD factor in mirror
- Track spline tangent handling has been slightly modified for just a bit more smoothing
- Added 'lights on' and 'lights off' script commands to turn on/off car lights.
- Added ghost car support; see racer.ini's ghost section and http://www.racer.nl/tutorial/ghost.htm
- Added 'standard_wave*.cg' shaders for waving flags based on texture coordinates.
- Experiments with Newton physics library (you need a specially compiled exe though).
- Tracked modified to offset movable objects using 'offset_dyn' instead of 'offset' (for Newton collisions with dynamics objects)
- Removed data/cars/default/car.ini engine.inertia.final_drive; it's obsolete.
- Added geometry.ini movable flag: add 1024 (Newton only) - also settable in TrackEd
- Added gfx.show_movables_bbox option (Newton only) to show collision shapes of movables.
- DOF reading skips GHDR flags; there were some very old models with bugs in this field.
- Added car.ini body.model_collide for collision 3D model (Newton only)
Incluye novedades como la inclusión del coche fantasma, nuevas físicas de movimiento de objetos (conos...) y multitud de mejoras, como por ejemplo, se ha solucionado la desaparición de las agujas de los velocímetros en la visión de cockpit o a bordo.
Descarga la última versión de Racer, siempre desde aquí
Foto: Ford Focus ST @ Polish Roads Stage 2
Listado completo de cambios Racer v0.83 (en inglés):
- Modified sky_daynight*.cg shaders to correctly include 'night' parameter and night texture cloud coverage
- Removed dbg_stats.frame_line option. I never used it.
- Bugfixes in the AABB tree for collisions; the tree was not really optimal.
- Bugfix in splines for looped tracks; there was a problem at start/finish after some optimizations.
- Ctrl-Shift-F didn't always jump forward. Now jumps at least one spline forward.
- Added more possible load in Pacejka player to simulate truck loads for example (30kN).
- Added car.ini engine.idle_throttle to set non-zero throttle for carburator engines when coasting (for idle_method=1).
- Integrated views.ini painting into the scene graph, so interior dials shouldn't disappear anymore
- Added inidiff.exe tool to compare 2 ini files logically (based on the variable tree, not textually)
- Added .shd file shader.layer.alpha_to_coverage option to use alpha-to-coverage. Useful for unblended grass without sorting.
- Added track special.ini's gfx.fog.extinction_factor to set atmosphere fog 'density'. Normally 1, >1=more haze
- Added 'extinctionfactor ' script command to manually set the factor.
- Added *.shd shader.tangents setting that determines whether tangents are used. Normally 0 but set this to 1 for bumpmapping for example.
- renderer.use_vbo=1 works again. Slightly faster on my machine.
- Added mirrors.texture.lod_factor (set to ~0.1 for example) to set LOD factor in mirror
- Track spline tangent handling has been slightly modified for just a bit more smoothing
- Added 'lights on' and 'lights off' script commands to turn on/off car lights.
- Added ghost car support; see racer.ini's ghost section and http://www.racer.nl/tutorial/ghost.htm
- Added 'standard_wave*.cg' shaders for waving flags based on texture coordinates.
- Experiments with Newton physics library (you need a specially compiled exe though).
- Tracked modified to offset movable objects using 'offset_dyn' instead of 'offset' (for Newton collisions with dynamics objects)
- Removed data/cars/default/car.ini engine.inertia.final_drive; it's obsolete.
- Added geometry.ini movable flag: add 1024 (Newton only) - also settable in TrackEd
- Added gfx.show_movables_bbox option (Newton only) to show collision shapes of movables.
- DOF reading skips GHDR flags; there were some very old models with bugs in this field.
- Added car.ini body.model_collide for collision 3D model (Newton only)






