Idiomas
Sprache für das Interface auswählen

English French German Italian Spanish
Búsqueda Web

Fortgeschrittene Suche
Galería de Vídeos
Accidente Isla de Man 1999
Sin valoraciones
Vistas: 88

Carrera de Isla de Man - Honda 1000
Sin valoraciones
Vistas: 69

Pickup se queda sin frenos
Sin valoraciones
Vistas: 127

Diferencia entre presión en los neumáticos
Sin valoraciones
Vistas: 127

Camión derrapando sobre hielo
5 / 1
Vistas: 412

Descargas: Racer v0.83 añade interesantes novedades al simulador


Estos días se ha liberado una nueva versión de Racer, la beta v0.83.

Incluye novedades como la inclusión del coche fantasma, nuevas físicas de movimiento de objetos (conos...) y multitud de mejoras, como por ejemplo, se ha solucionado la desaparición de las agujas de los velocímetros en la visión de cockpit o a bordo.

Descarga la última versión de Racer, siempre desde aquí

Ford Focus ST en Racer v0.83

Foto: Ford Focus ST @ Polish Roads Stage 2

Analiza y explora el listado completo de cambios de esta versión v0.83, en Leer más...


Listado completo de cambios Racer v0.83 (en inglés):

- Modified sky_daynight*.cg shaders to correctly include 'night' parameter and night texture cloud coverage
- Removed dbg_stats.frame_line option. I never used it.
- Bugfixes in the AABB tree for collisions; the tree was not really optimal.
- Bugfix in splines for looped tracks; there was a problem at start/finish after some optimizations.
- Ctrl-Shift-F didn't always jump forward. Now jumps at least one spline forward.
- Added more possible load in Pacejka player to simulate truck loads for example (30kN).
- Added car.ini engine.idle_throttle to set non-zero throttle for carburator engines when coasting (for idle_method=1).
- Integrated views.ini painting into the scene graph, so interior dials shouldn't disappear anymore
- Added inidiff.exe tool to compare 2 ini files logically (based on the variable tree, not textually)
- Added .shd file shader.layer.alpha_to_coverage option to use alpha-to-coverage. Useful for unblended grass without sorting.
- Added track special.ini's gfx.fog.extinction_factor to set atmosphere fog 'density'. Normally 1, >1=more haze
- Added 'extinctionfactor ' script command to manually set the factor.
- Added *.shd shader.tangents setting that determines whether tangents are used. Normally 0 but set this to 1 for bumpmapping for example.
- renderer.use_vbo=1 works again. Slightly faster on my machine.
- Added mirrors.texture.lod_factor (set to ~0.1 for example) to set LOD factor in mirror
- Track spline tangent handling has been slightly modified for just a bit more smoothing
- Added 'lights on' and 'lights off' script commands to turn on/off car lights.
- Added ghost car support; see racer.ini's ghost section and http://www.racer.nl/tutorial/ghost.htm
- Added 'standard_wave*.cg' shaders for waving flags based on texture coordinates.
- Experiments with Newton physics library (you need a specially compiled exe though).
- Tracked modified to offset movable objects using 'offset_dyn' instead of 'offset' (for Newton collisions with dynamics objects)
- Removed data/cars/default/car.ini engine.inertia.final_drive; it's obsolete.
- Added geometry.ini movable flag: add 1024 (Newton only) - also settable in TrackEd
- Added gfx.show_movables_bbox option (Newton only) to show collision shapes of movables.
- DOF reading skips GHDR flags; there were some very old models with bugs in this field.
- Added car.ini body.model_collide for collision 3D model (Newton only)
 
Vorhandene Themen

Juegos: Racer