Llega a nuestras manos una nueva entrega de Racer, esta vez la versión v0.86.
En rasgos generales, mejora la conducción en general de los coches (gracias a ajustes en los diferenciales LSD y el pacejka), añade objetos móviles, que nos permitirán ver brazos moviéndose al girar el volante, y como siempre soluciona los fallos que fueron descubiertos por los usuarios.
Recuerda que tienes a tu disposición más de 600 coches y circuitos para añadir al juego, disponibles de forma gratuíta en esta web. Entra en la sección Descargas y lo comprobarás.
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Todos los detalles sobre Racer v0.86 a continuación...
Listado de cambios completo introducidos en Racer v0.86 (en inglés):
Changelog:
- Cleaned up the Baja - 1 Pacejka set, bumpstops, collision model
- The Baja didn't work in LDR graphics mode (missing Cg shaders)
- collision.report_car_track_collision didn't work for Newton. Fixed.
- Added 'analyse all' and 'analyse wheels' script commands. Now runs text editor to show resulting file (data/dump/analyse.txt)
- Movables are working again (flag 1024 in geometry.ini, see also TrackEd)
- Added tire damping for load next to tire rate (car.ini: wheel.tire_damping). Try 1/100th of tire rate for starters.
- idle_rpm with idle_method=1 now really makes the engine run at idle_rpm, instead of slightly below it
- Keypad-5 now immediately resets to the default camera settings, instead of moving slowly
- Added 'on_allfinished.rex' script which is run right after all cars have finished
- Improved control noise detection - sometimes control movements were never seen if the initial position was off
- Force feedback joysticks now use a background option which seems to keep forces running when switching windows.
- Ctrl-1 Mz view is now shown from the wheel, not the steering wheel (to match with caster/kingpin units)
- Magic Formula 5.2 support (car.ini, model=1, see http://www.racer.nl/reference/pacejka.htm) - including combined slip!
- Pacejka player improved (slipratio variation reduced, slipangle passing had a RAD2DEG factor bug)
- Pacejka player now supports MF5.2 tires.
- Partial .tir file support (industry standard Pacejka format) - for MF5.2 import only (wheel.pacejka.import_file=myfile.tir)
- Added limits.world_size to be able to set the max world size. Bigger=less performance, but some tracks seem to need it (development).
- Added debug screen subpages; pressing Ctrl-1 upto Ctrl-9 multiple times toggles through the subpages (if present)
- Added stats.default_info_sub setting for subpages of every debug page (tires for example has 2; press Ctrl-1 twice)
- Removed explicit wheel lock force adjusting (pointing the force in the reverse velocity direction) - the friction circle
methods (and MF5.2) handle this internally already, so it was a double effect.
- A slightly pitched car could make it roll forward automagically.
- Keyboard (digital) controls were framerate dependent; made independent. Keyboard controls are still not recommended.
- Improved failing FBO detection to avoid crashes when your driver doesn't support framebuffer objects.
- LSD's were very buggy; completely revised, they now seem quite spot on. Someone prove me wrong. ;-)
- Salisbury diffs added as LSD's, with the power_ratio and coast_ratio calculated from the angles/clutches. Preload is bad though...
- Info on diffs updated on http://www.racer.nl/tutorial/differentials.htm







