Tras la caída de los foros de RSC o Race Sim Central, Ruud (el autor de Racer) nos proporciona una nueva versión del juego en su página oficial www.racer.nl con nuevas características y correcciones.
Las más importantes y notables son la detección automática de nuestros periféricos, tanto volantes como joysticks (Logitech G25, G27, MOMO Racing, Thrustmaster F1 Force Feedback...), un nuevo modo servidor (ideal para organizar carreras), y una facilidad para desplazarse entre los coches y circuitos mejorada.
No podrás apreciar todas las novedades sin antes probarlo, así que transfiere a tu PC ahora la última versión de Racer.
Descargar la última versión de Racer
Foto: BMW Alpina @ Carslwood
Todos los cambios, novedades, arreglos... si sigues leyendo a continuación.
Listado de cambios completo de Racer v0.87 (en inglés)
- Removed dependencies on VC DLL's (static linking) to avoid VC Redistributable download & admin access.
- Bugfix: the implicit wheel integration was not entirely correct. Also expanded to work for non-linear dampers.
Now, dbg_car.susp_implicit_integration=1 is useful again (especially with stiff cars).
- Bugfix: car.ini CG offsets were not entirely correct; using a Z offset resulting in twitchy pitch behavior.
CG handling was revised and the problem is now gone.
- In CG fixing (and changing physics slightly), wing positions are now defined relative to the nullpoint,
rather than CG. This was the last setting that was still relative to the CG, and now everything is relative
to the nullpoint. Does have an effect on all cars with CG away from the nullpoint.
- Implicit wheel integration now also implicitly does spring forces. Also a bug was fixed for sqrt type dampers.
- Baja fixed up some more (some QLOG errors)
- Fixed force feedback 'inertia' force DirectX error (invalid param).
- Added Max2009 exporter (in max/) to the installation
- Added a start of dedicated race server (server.ini); see http://www.racer.nl/tutorial/multiplayer_server.htm
The lobbyserver will reject older Racers than v087 because of the settings it now sets to race.
- New multiplayer.expected_clients_timeout setting to timeout races where not all people connect.
- Lobby improved to show bots.
- The control setup screen now shows controller names instead of an index.
- Control setup now has 'autodetect'. For Logitech G25/G27/MOMO wheels, Wingman Attack 2 (joystick),
Thrustmaster F1 Force Feedback wheel currently, although the G25 is probably off with the buttons
(I only have a G27, MOMO and some others). Please send me data/controls/default.ini for your
controller, plus the name of the controller.
- G25/G27: Default max_torque for FF wheels is now 20Nm (joystick.max_torque); consumer wheels twitch too easily
(saved in data/controls/default.ini)
- Support for the G27 leds (based on car.ini's min_warn_rpm/max_warn_rpm, defaulting to 70%/90% of max_rpm).
- min/max_warn_rpm now based on a car's max_rpm (commented out in data/cars/default/car.ini)
- Added stick friction for controllers; data/controls/default.ini, joystick.stick_friction. For low speed.
- Locked diff still allowed wheel velocities to differ
- Support for GMax MD3 exports (see http://racer.nl/tutorial/gmax.htm) in Modeler.
No bones, just vertices & faces. No normals yet as well.
- Multiplayer server disconnect now also disconnects all clients
- Upgraded to use ENet v1.2.1 for the network middleware
- FBO mirror didn't work correctly when motion_blur.method was 4 (FBO). It also could cause Racer to crash.
- Newton.dll is no longer used; Newton is linked in statically.
- Also upgraded to Newton 2.10. This fixes the world_size problem where cars would get stuck at far-away locations partly.
- Simple car shadow would shake in corners; it now follows the car much better.
- Changed shader_.ambient default; it will now take the diffuse value if not defined.
- Added sun diffuse/ambient etc readouts in Ctrl-2 debug screen.
- Added 'sun diffuse ' and 'sun ambient ' script commands.
- Using a Cg car on a non-Cg track could result in black (non-Cg) objects (envmapping was taking place it seemed)
- Added best line drawing (F3 toggles this); see also racer.ini:gfx.show_bestline. Based on the first car's AI line.
- Increased the max number of tracks supported in the Track Select screen to 250 (was 50).
- Console now accepts editing of lines while entering commands (left/right)
- Default movable damping was very high; cones got stuck to the car.
- Car selection now has a listbox (and revised with a smaller car)
- Track selection has best-laps removed to make room for a larger listbox
- Experimenting with glFinish() in the timing to get less jerky framebuffer swap behavior (if vsync=0)
- Fixed flares appearing in live track envmap.
- Fixed bug M1: "Live environment mapping for clients in multiplayer events is that of the host."







