shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_612_scaglietti_element
{
  layer0
  {
    map=612_scaglietti_element.tga
  }
}
shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_c0
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=brilho.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=c0.tga
		blendfunc=one src_alpha
	}
}
shader_metalintbody
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=94
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=metalintbody.tga
		blendfunc=one src_alpha
	}
}
shader_612_scaglietti_skin
{
  layer0
  {
    map=612_scaglietti_skin.tga
  }
}
shader_612_scaglietti_dark_skin
{
  layer0
  {
    map=612_scaglietti_dark_skin.tga
  }
}
shader_612_scaglietti_pol
{
  layer0
  {
    map=612_scaglietti_pol.tga
  }
}
shader_612_scaglietti_blend
{
  layer0
  {
    map=612_scaglietti_blend.tga
  }
}
shader_lanternas
{
  layer0
  {
    map=lanternas.tga
  }
}
shader_grid_03
{
  layer0
  {
    map=grid_03.tga
  }
}
shader_exsh
{
  layer0
  {
    map=exsh.tga
  }
}
shader_underbody
{
  layer0
  {
    map=underbody.tga
  }
}
shader_vidros2
{
	  layer0
		{
		map=vidros2.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_vidros
{
	  layer0
		{
		map=windows.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_mesh
{
  layer0
  {
    map=mesh.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_612scaglietti
{
  layer0
  {
    map=612scaglietti.tga
  }
}
shader_interior
{
  layer0
  {
    map=interior_lod0.tga
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_carbon
{
  layer0
  {
    map=carbon.tga
  }
}
shader_element2
{
  sort_offset=1
  layer0
    {
       map=612_scaglietti_element2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_pirelli_p_zero_nero_front
{
  layer0
  {
    map=pirelli_p_zero_nero_front.tga
  }
}
shader_p_zero_rossa
{
  layer0
  {
    map=p_zero_rossa.tga
  }
}
shader_baer
{
  layer0
  {
    map=baer.tga
  }
}
shader_baer1
{
  layer0
  {
    map=baer1.tga
  }
}
shader_silver
{
  layer0
  {
    map=silver.tga
  }
}
shader_buttons
{
  layer0
  {
    map=buttons.tga
  }
}
shader_cockpit
{
  layer0
  {
    map=cockpit.tga
  }
}
shader_cinza3
{
	layer0
	{
		map=cinza3.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_lights1
{
  sort_offset=1
  layer0
    {
       map=lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights3
{
  sort_offset=1
  layer0
    {
       map=lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  sort_offset=1
  layer0
    {
       map=lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights5
{
  sort_offset=1
  layer0
    {
       map=lights5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes2
{
  sort_offset=1
  layer0
    {
       map=brakes2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
