shader_bodycolor
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=bodycolor.tga
		blendfunc=one src_alpha
	}
}



;---------------------------------------------------------------------------------

shader_amgplate
{
  layer0
  {
    map=amgplate.tga
  }
}
shader_golf_badging
{
  layer0
  {
    map=golf_badging.tga
  }
}
shader_keys
{
  layer0
  {
    map=keys.tga
  }
}
shader_swheel
{
  layer0
  {
    map=swheel.tga
  }
}
shader_material1
{
  layer0
  {
    map=material1.tga
  }
}
shader_golf_brakelight
{
  layer0
  {
    map=golf_brakelight.tga
  }
}
shader_golf_doorline
{
	layer0
	{
		map=golf_doorline.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_petrolcap
{
	layer0
	{
		map=petrolcap.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_lanternas
{
  layer0
  {
    map=lanternas.tga
  }
}
shader_bottom
{
  layer0
  {
    map=bottom.tga
  }
}
shader_25dba99e
{
  layer0
  {
    map=25dba99e.tga
  }
}
shader_golf_engine_stock
{
  layer0
  {
    map=golf_engine_stock.tga
  }
}
shader_bump
{
  layer0
  {
    map=bump.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_in1
{
  layer0
  {
    map=in1.tga
  }
}
shader_in2
{
  layer0
  {
    map=in2.tga
  }
}

;---------------------------------------------------------------------------------
;Wheels:
}
shader_tread
{
  layer0
  {
    map=tread.tga
     texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
  }
}
shader_Rim
{
  layer0
  {
    map=Rim.tga
     texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
  }
}
 

shader_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}

;---------------------------------------------------------------------------------



shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}

;---------------------------------------------------------------------------------

;---------------------------------------------------------------------------------

shader_windows
{
  sort_offset=1
  layer0
  {
   map=windows.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_heating
{
  sort_offset=1
  layer0
  {
   map=heating.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_windscreen
{
  sort_offset=1
  layer0
  {
   map=windscreen.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_glass
{
  sort_offset=1
  layer0
  {
   map=glass.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}

;---------------------------------------------------------------------------------

shader_golf_tire
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
                mipmap=1
	}
	layer2
	{
		map=golf_tire.tga
		blendfunc=one src_alpha
                mipmap=1
	}
}



;---------------------------------------------------------------------------------

shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}

;---------------------------------------------------------------------------------

shader_Lights
{
  sort_offset=1
  layer0
    {
       map=Lights.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights1
{
  sort_offset=1
  layer0
    {
       map=Lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights2
{
  sort_offset=1
  layer0
    {
       map=Lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights3
{
  sort_offset=1
  layer0
    {
       map=Lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights4
{
  sort_offset=1
  layer0
    {
       map=Lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}


;---------------------------------------------------------------------------------

shader_Brakes
{
  sort_offset=1
  layer0
    {
       map=Brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}



;---------------------------------------------------------------------------------

}
shader_plastic
{
	layer0
	{
		map=plastic.tga
	}
}
shader_int_slk
{
	layer0
	{
		map=int_slk.tga
	}
}

}