shader_szyby
{
  layer0
  {
    ;depthwrite=0
    map=szyby.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}

shader_disc
{

  cast_shadow=1
	layer0
	{
		map=disc.tga
	}
}
shader_preto
{

	layer0
	{
		map=preto.tga
	}
}
}
shader_tire1
{

	layer0
	{
		map=tire1.tga
	}
}
}
shader_tire2
{

	layer0
	{
		map=tire2.tga
	}
}
}
shader_gallardos_wheel
{

	layer0
	{
		map=gallardos_wheel.tga
}
shader_negru
{
	
	layer0
	{
		map=negru.tga
	}
}

shader_firestone
{
	layer0
	{
		map=firestone.tga
	}
}



shader_remaplw
{
	layer0
	{
		map=remaplw.tga
	}
}

shader_glass_scuro
{
layer0
{
  map=glass_scuro.tga
   }
}

shader_hellaflush
{
layer0
{
  map=hellaflush.tga

   }
}
shader_plastic
{

  
	layer0
	{
		map=plastic.tga
	}
}
}
shader_donnet_interior
{

  
	layer0
	{
		map=donnet_interior.tga
	}
}
}
shader_vwnb002
{

  
	layer0
	{
		map=vwnb002.tga
	}
}
}
shader_vehiclelights128
{

 
	layer0
	{
		map=vehiclelights128.tga
	}
}
}
shader_dvd
{

  
	layer0
	{
		map=dvd.tga
	}
}
}
shader_002
{

  
	layer0
	{
		map=002.tga
	}
}
}
shader_001
{

  
	layer0
	{
		map=001.tga
	}
}
}
shader_shits
{

 
	layer0
	{
		map=shits.tga
	}
}
}
shader_glushak2
{

 
	layer0
	{
		map=glushak2.tga
	}
}
}
shader_grill
{

 
	layer0
	{
		map=grill.tga
	}
}
}
shader_tamburi
{

  
	layer0
	{
		map=tamburi.tga
	}
}
}
shader_interior
{

  
	layer0
	{
		map=interior.tga
	}
}
}
shader_bottom
{

  
	layer0
	{
		map=bottom.tga
	}
}
}
shader_engine
{

  
	layer0
	{
		map=engine.tga
	}
}
}shader_numar
{

 
	layer0
	{
		map=numar.tga
	}
}
}
shader_nodamage_lod0
{

  
	layer0
	{
		map=nodamage_lod0.tga
	}
}
}
shader_negru
{

  
	layer0
	{
		map=negru.tga
	}
}
}
shader_lights_lod0
{

  
	layer0
	{
		map=lights_lod0.tga
	}
}
}
shader_remaplupo
{

 
	layer0
	{
		map=remaplupo.tga
	}
}
}
shader_det_1
{

  
	layer0
	{
		map=det_1.tga
	}
}
}
shader_black
{

 
	layer0
	{
		map=black.tga
	}
}
}
shader_cloth02_darkgrey
{


	layer0
	{
		map=cloth02_darkgrey.tga
	}
}
}
shader_leather
{

 
	layer0
	{
		map=leather.tga
	}
}
}
shader_txt_dashboard
{

 
	layer0
	{
		map=txt_dashboard.tga
	}
}
}shader_genericporsche_911rsr_cpit02
{

  
	layer0
	{
		map=genericporsche_911rsr_cpit02.tga
	}
}
}
shader_interior3
{

  layer0
    {
      map=interior3.tga

    }
}
}shader_interioriluminat
{
	layer0
	{
		map=interioriluminat.tga
	}
}
}shader_remap
{
	layer0
	{
		map=remap.tga
	}
}
}




shader_lights_lod0on
{
	
	layer0
	{
		map=lights_lod0on.tga
	
	}
}

shader_shitson
{

	layer0
	{
		map=shitson.tga

	}
}


shader_headlights
{
  layer0
    {
      map=headlights.tga
    }
}
shader_dvdon
{
  layer0
  {
    map=dvdon.tga

  }
}
shader_vehiclelights128on
{
  layer0
  {
    map=vehiclelights128on.tga
  }
}
shader_vehiclelights128k
{
 
  layer0
  {
    map=vehiclelights128on.tga
 
  }
}

shader_numaron
{
  
  layer0
  {
    map=numaron.tga
  
  }
}
shader_backl
{
layer0
{
  map=backl.tga
}

shader_baer
{
        
	
	layer0
	{
		map=baer.tga

	}
}
shader_czarne
{
  
  layer0
  {
    map=leather.tga
  
  }
}
shader_tdi
{
  
  layer0
  {
    map=tdi.tga
  
  }
}