shader_karoseria
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=karoseria.tga
    blendfunc=one src_alpha
  }
}
shader_szyby
{
  layer0
  {
    ;depthwrite=0
    map=szyby.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_czarne
{
  layer0
  {
    map=czarne.tga
  }
}
shader_couros
{
  layer0
  {
    map=couros.tga
  }
}
shader_couross
{
  layer0
  {
    map=couross.tga
  }
}
shader_caddy
{
  layer0
  {
    map=caddy.tga
  }
}
shader_golf
{
  layer0
  {
    map=golf.tga
  }
}
shader_vehiclelights128FL
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_int1
{
  layer0
  {
    map=int1.tga
  }
}
shader_int2
{
  layer0
  {
    map=int2.tga
  }
}
shader_int3
{
  layer0
  {
    map=int3.tga
  }
}
shader_underbody
{
  layer0
  {
    map=underbody.tga
  }
}
shader_vw_golf_mk1_cockpit_diffuse
{
  layer0
  {
    map=vw_golf_mk1_cockpit_diffuse.tga
  }
}
shader_common_leather02_nero_diffuse
{
  layer0
  {
    map=common_leather02_nero_diffuse.tga
  }
}
shader_common_cloth_black_diffuse
{
  layer0
  {
    map=common_cloth_black_diffuse.tga
  }
}
shader_lights
{
  layer0
  {
    map=lights.tga
  }
}
shader_steering_wheel
{
  layer0
  {
    map=steering_wheel.tga
  }
}
shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
}
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_licenseplate
{
   layer0
  {
   map=licenceplate.tga
  }
}
shader_taillight_trp
{
  layer0
  {
    ;depthwrite=0
    map=taillight_trp.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_common_tire_diffuse_00
{
  layer0
  {
    map=common_tire_diffuse_00.tga
  }
}
shader_tread_michelin
{
  layer0
  {
    map=tread_michelin.tga
  }
}
shader_lights
{
  layer0
  {
    map=lights.tga
  }
}
shader_headlightson
{
sort_offset=1
layer0
{
map=headlightson.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_lightson
{
sort_offset=1
layer0
{
map=lightson.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_caddyon
{
sort_offset=1
layer0
{
map=caddyon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_vw_golf_mk1_wheel_diffuse_00
{
  layer0
  {
    map=vw_golf_mk1_wheel_diffuse_00.tga
  }
}
shader_leather02_nero
{
  layer0
  {
    map=leather02_nero.tga
  }
}
shader_niss_log_rul1
{
  layer0
  {
    map=niss_log_rul1.tga
  }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_alufelgi
{
  layer0
  {
    map=alufelgi.tga
  }
}
shader_Rim
{
  layer0
  {
    map=Rim.tga
     texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
  }
}
shader_tread
{
  layer0
  {
    map=tread.tga
     texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
  }
}
shader_caddystop
{
sort_offset=1
layer0
{
map=caddystop.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_zabudowa
{
  layer0
  {
    map=zabudowa.tga
  }
}
shader_gas_g
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=gas_g.tga
    blendfunc=one src_alpha
  }
}
shader_volan
{
  layer0
  {
    map=plastic_dash.tga
  }
}
shader_wegiel
{
  layer0
  {
    map=wegiel.tga
  }
}