Sounds by ?
For:
-Vag old Diesels r4

Code:


audio
{
 skid
  {
    sample=skid.wav
    sample2=skid.wav
  }
  horn
  {
    sample=horn.wav
  }
   starter
  {
    sample=starter.wav
  }
  accelerate_out
  {
    smp0
    {
      sample=vagolddieselr4/idle.wav
      volume=2
      min=300
      max=3000
      attack=299
      decay=1300
      natural=3000
    }
    smp1
    {
      sample=vagolddieselr4/idle1.wav
      volume=1.5
      min=799.9
      max=800.1
      attack=0
      decay=0
      natural=800
    }
    smp2
    {
      sample=vagolddieselr4/mid.wav
      volume=2.5
      min=3000
      max=5300
      attack=1000
      decay=800
      natural=6000
    }
    smp3
    {
      sample=vagolddieselr4/5000.wav
      volume=4
      min=3000
      max=5500
      attack=2000
      decay=1000
      natural=5000
    }
  }
  decelerate_out
  {
    smp0
    {
      sample=vagolddieselr4/5000.wav
      volume=4
      min=3000
      max=5500
      attack=2000
      decay=800
      natural=5000
    }
    smp1
    {
      sample=vagolddieselr4/mid.wav
      volume=2.5
      min=3000
      max=5300
      attack=1000
      decay=800
      natural=6000
    }
    smp2
    {
      sample=vagolddieselr4/idle.wav
      volume=2
      min=300
      max=3000
      attack=299
      decay=1300
      natural=3000
    }
  }
accelerate_in
{
    smp0
    {
      sample=vagolddieselr4/idleint.wav
      volume=2
      min=300
      max=3000
      attack=299
      decay=1300
      natural=3000
    }
    smp1
    {
      sample=vagolddieselr4/idle1int.wav
      volume=1.5
      min=799.9
      max=800.1
      attack=0
      decay=0
      natural=800
    }
    smp2
    {
      sample=vagolddieselr4/midint.wav
      volume=2.5
      min=3000
      max=5300
      attack=1000
      decay=800
      natural=6000
    }
    smp3
    {
      sample=vagolddieselr4/5000int.wav
      volume=4
      min=3000
      max=5500
      attack=2000
      decay=1000
      natural=5000
    }
  }
  decelerate_in
{
    smp0
    {
      sample=vagolddieselr4/5000int.wav
      volume=4
      min=3000
      max=5500
      attack=2000
      decay=800
      natural=5000
    }
    smp1
    {
      sample=vagolddieselr4/midint.wav
      volume=2.5
      min=3000
      max=5300
      attack=1000
      decay=800
      natural=6000
    }
    smp2
    {
      sample=vagolddieselr4/idleint.wav
      volume=2
      min=300
      max=3000
      attack=299
      decay=1300
      natural=3000
    }
  }
 wind
	{
		volume=2
		pitch_scale=0
		pitch_offset=50
		smp0
		{
			sample=wind1.wav
			min=25
			max=26
			attack=33
			decay=33
			natural=80
		}
		smp1
		{
			sample=wind2.wav
			min=50
			max=51
			attack=33
			decay=33
			natural=80
		}
		smp2
		{
			sample=wind3.wav
			min=75
			max=76
			attack=33
			decay=33
			natural=80
		}
	}
}