shader_karoseria
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=karoseria.tga
    blendfunc=one src_alpha
  }
  layer3
  {
    map=noise.tga
  }
}

::::glass

shader_szyby
{
  sort_offset=1
  layer0
  {
   map=szyby.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}

shader_szyby2
{
  sort_offset=1
  layer0
  {
   map=szyby2.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
}
shader_szyberdach
{
  sort_offset=1
  layer0
  {
   map=szyberdach.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map

   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_szyberdach_in
{
  sort_offset=1
  layer0
  {
   map=szyberdach_in.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
}

::::Other

shader_klosze
{
  layer0
  {
   map=klosze.tga
  }
}

shader_plastiki
{
  layer0
  {
    map=plastiki.tga
  }
}

shader_rej
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=rej.tga
  }
}
shader_chrom
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=chrom.tga
		blendfunc=one src_alpha
	}
}
shader_wydech
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=wydech.tga
		blendfunc=one src_alpha
	}
}
shader_podwozie
{
 cast_shadow=1
 layer0 
 {
  map=podwozie.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
 }
}
shader_chlodnica
{
 cast_shadow=1
 layer0 
 {
  map=chlodnica.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
 }
}

;------------------------------------------------Inside

shader_fotele2
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=fotele2.tga
  }
}
shader_pulpit
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=pulpit.tga
  }
}
shader_pulpit2
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=pulpit2.tga
  }
}
shader_pulpit3
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=pulpit3.tga
  }
}
shader_kierownica
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=kierownica.tga
  }
}
shader_kiera
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=kiera.tga
    blendfunc=blend
  }
}
shader_kiera2
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=kiera2.tga
  }
}
shader_kiera3
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=kiera3.tga
  }
}
shader_wyswietlacze
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=wyswietlacze.tga
  }
}
shader_liczniki
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=liczniki.tga
  }
}
shader_pasy
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=pasy.tga
  }
}
shader_przyciski
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=przyciski.tga
  }
}
shader_klima
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=klima.tga
  }
}
shader_drewno
{
 cull=none
compression=0
reflect=0.1
shininess=16
specular=0.00 0.00 0.00 1.00
fresnel
{
bias=0.05
power=2.0
scale=1.0
  }
  layer0
  {
    map=drewno.tga
  }
}
shader_poduszki
{
 cast_shadow=1
 layer0 
 {
  map=poduszki.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
 }
}
shader_sufit
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=sufit.tga
  }
}
shader_airbag
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=airbag.tga
  }
}
shader_fotele
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=fotele.tga
  }
}
shader_podloga
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=podloga.tga
  }
}
shader_int
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=int.tga
  }
}
shader_glosniki
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=glosniki.tga
  }
}
shader_skora
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=skora.tga
  }
}

shader_mirror
{	
  layer0
  {
    map=$mirror
    emission=0.2 0.2 0.2 0.2
  }
}
shader_mirr_in
{
  layer0
  {
    map=mirr_in.tga
    blendfunc=blend
  }
}
shader_rej_numery
{
  layer0
  {
    map=rej_numery.tga
  }
}

shader_plastiki2
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=plastiki2.tga
  }
}
shader_plastiki3
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=plastiki3.tga
  }
}
shader_kierunek
{
  cast_shadow=1
  compression=0
  shininess=10
  specular=0.02 0.02 0.02 1 
  layer0
  {
    map=kierunek.tga
  }
}
shader_lampyprzod
{
  sort_offset=1
  layer0
  {
   map=lampyprzod.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_lampytyl2
{
  sort_offset=1
  layer0
  {
   map=lampytyl2.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map

   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}


shader_opona
{
 cast_shadow=1
 layer0 
 {
  map=opona.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
 }
}
shader_tarcza
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=tarcza.tga
		blendfunc=one src_alpha
	}
}
shader_preto
{
 cast_shadow=1
 layer0 
 {
  map=preto.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
 }
}
shader_felga
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=felga.tga
		blendfunc=one src_alpha
	}
}
shader_klocki
{
 cast_shadow=1
 layer0 
 {
  map=klocki.tga
  emission=0 0 0 1
   shininess=0
   specular=0 0 0 1
   depthwrite=1
 }
}


shader_128on
{
 sort_offset=1
 layer0
  {
    map=128on.tga
    blendfunc=add
    texenv=replace
    emission=1 1 1 1
  }
}
shader_128on2
{
 sort_offset=1
 layer0
  {
    map=128on2.tga
    blendfunc=add
    texenv=replace
    emission=1 1 1 1
  }
}
shader_licznikion
{
  sort_offset=1
  layer0
    {
       map=licznikion.tga
       blendfunc=add
       texenv=replace
       emission=0.5 0.5 0.5 0.5
    }
}
shader_klimaon
{
  sort_offset=1
  layer0
    {
       map=klimaon.tga
       blendfunc=add
       texenv=replace
       emission=0.5 0.5 0.5 0.5
    }
}
shader_radioon
{
  sort_offset=1
  layer0
    {
       map=radioon.tga
       blendfunc=add
       texenv=replace
       emission=0.5 0.5 0.5 0.5
    }
}
shader_przyciskion
{
  sort_offset=1
  layer0
    {
       map=przyciskion.tga
       blendfunc=add
       texenv=replace
       emission=0.5 0.5 0.5 0.5
    }
}
shader_wyswietlaczeon
{
  sort_offset=1
  layer0
    {
       map=wyswietlaczeon.tga
       blendfunc=add
       texenv=replace
       emission=0.8 0.8 0.8 0.8
    }
}