shader_SG_Chrome_Nr0
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=SG_Chrome_Nr0.tga
		blendfunc=one src_alpha
	}
}
shader_chrom
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=chrom.tga
		blendfunc=one src_alpha
	}
}
shader_xromat
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=xromat.tga
		blendfunc=one src_alpha
	}
}
shader_sufit
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=sufit.tga
		blendfunc=one src_alpha
	}
}
shader_felga
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=felga.tga
		blendfunc=one src_alpha
	}
}
shader_czerwone
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=czerwone.tga
		blendfunc=one src_alpha
	}
}
shader_karoseria
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=karoseria.tga
		blendfunc=one src_alpha
	}
}
shader_baer
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
                mipmap=1
	}
	layer2
	{
		map=baer.tga
		blendfunc=one src_alpha
                mipmap=1
	}
}
shader_baer1
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
                mipmap=1
	}
	layer2
	{
		map=baer1.tga
		blendfunc=one src_alpha
                mipmap=1
	}
}


;---------------------------------------------------------------------------------

shader_opona
{
  layer0
  {
    map=opona.tga
  }
}
shader_SG_L_Remai
{
  layer0
  {
    map=SG_L_Remai.tga
  }
}
shader_blue
{
  layer0
  {
    map=blue.tga
  }
}
shader_lights_lod0_1
{
  layer0
  {
    map=lights_lod0_1.tga
  }
}
shader_gti
{
  layer0
  {
    map=gti.tga
  }
}
shader_gti_lcd
{
  layer0
  {
    map=gti_lcd.tga
  }
}
shader_bateria
{
  layer0
  {
    map=bateria.tga
  }
}
shader_teppich
{
  layer0
  {
    map=teppich.tga
  }
}
shader_dywaniki
{
  layer0
  {
    map=dywaniki.tga
  }
}
shader_headcover
{
  layer0
  {
    map=headcover.tga
  }
}
shader_motor2
{
  layer0
  {
    map=motor2.tga
  }
}
shader_pote
{
  layer0
  {
    map=pote.tga
  }
}
shader_Untitled_1
{
  layer0
  {
    map=Untitled_1.tga
  }
}
shader_branco
{
  layer0
  {
    map=branco.tga
  }
}
shader_amarelo
{
  layer0
  {
    map=amarelo.tga
  }
}
shader_Volante_scirocco_R
{
  layer0
  {
    map=Volante_scirocco_R.tga
  }
}
shader_SG_Remai
{
  layer0
  {
    map=SG_Remai.tga
  }
}
shader_luzes
{
  layer0
  {
    map=luzes.tga
  }
  layer1
  {
    ; Real body colors
    emission=.9 .9 .9
    map=flare.tga
    blendfunc=src_alpha one
}
}
shader_Salonas0
{
  layer0
  {
    map=Salonas0.tga
  }
}
shader_SG_Plasmase
{
  layer0
  {
    map=SG_Plasmase.tga
  }
}
shader_plastiki
{
  layer0
  {
    map=plastiki.tga
  }
}
shader_lampely
{
  layer0
  {
    map=lampely.tga
  }
}
shader_diesel
{
  layer0
  {
    map=diesel.tga
  }
}
shader_Kebulas0
{
	layer0
	{
		map=Kebulas0.tga
	}
}
shader_SG_Dugnas
{
	layer0
	{
		map=SG_Dugnas.tga
	}
}
shader_rej
{
	layer0
	{
		map=rej.tga
	}
}
shader_ramka
{
	layer0
	{
		map=ramka.tga
	}
}
shader_Kebulas1
{
	layer0
	{
		map=Kebulas1.tga
	}
}
shader_interior3
{
  layer0
    {
      map=interior3.tga
    blendfunc=blend
    alphafunc=gequal 150
    depthwrite=1
    }
}
shader_txt_dashboard_1
{
  layer0
  {
      map=txt_dashboard_1.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
    }
}

shader_txt_dashboard_2
{
  layer0
  {
      map=txt_dashboard_2.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
    }
}
shader_vehiclelights
{
	layer0
	{
		map=vehiclelights.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_Salonas1
{
	layer0
	{
		map=Salonas1.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_golf_club
{
	layer0
	{
		map=golf_club.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_brembo_logotipas
{
	layer0
	{
		map=brembo_logotipas.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_vehiclelights_found
{
  layer0
  {
    map=vehiclelights_found.tga
  }
}
shader_plastic
{
  layer0
  {
    map=plastic.tga
  }
}
shader_plastiki
{
  layer0
  {
    map=plastiki.tga
  }
}
shader_debica
{
  layer0
  {
    map=debica.tga
  }
}
shader_kiera
{
  layer0
  {
    map=kiera.tga
  }
}
shader_skora
{
  layer0
  {
    map=skora.tga
  }
}
shader_RS4_Wheel
{
  layer0
  {
    map=RS4_Wheel.tga
  }
}
shader_sidewa2
{
  layer0
  {
    map=sidewa2.tga
  }
}
shader_dorado
{
  layer0
  {
    map=dorado.tga
  }
}
shader_amor
{
	layer0
	{
		map=amor.tga
	}
}
shader_matricula
{
	layer0
	{
		map=matricula.tga
	}
}
shader_interior
{
   layer0
    {
      	map=interior.tga
    }
}
shader_aluminium
{
   layer0
    {
      	map=aluminium.tga
    }
}
shader_dvig_1
{
   layer0
    {
      map=dvig_1.tga
    }
}
shader_geral
{
   layer0
    {
      map=geral.tga
    }
}
shader_kable
{
   layer0
    {
      	map=kable.tga
    }
}
shader_light_leather
{
  layer0
  {
    map=light_leather.tga
  }
}
shader_napisy
{
  layer0
  {
    map=napisy.tga
  }
}
shader_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}



;---------------------------------------------------------------------------------



shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}

;---------------------------------------------------------------------------------

;---------------------------------------------------------------------------------


shader_Lempos1
{
  layer0
  {
    ;depthwrite=0
    map=Lempos1.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_szyby
{
  layer0
  {
    ;depthwrite=0
    map=szyby.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_lights_lod0_glass
{
  layer0
  {
    ;depthwrite=0
    map=lights_lod0_glass.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_polonheadglass
{
  layer0
  {
    ;depthwrite=0
    map=polonheadglass.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}



;---------------------------------------------------------------------------------

shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}

;---------------------------------------------------------------------------------

shader_vehiclelights_on2
{
  sort_offset=1
  layer0
    {
       map=vehiclelights_on2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_vehiclelights128on
{
  sort_offset=1
  layer0
    {
       map=vehiclelights128on.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights_lod0_1_on
{
  sort_offset=1
  layer0
    {
       map=lights_lod0_1_on.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_climatronic_remap_on
{
  sort_offset=1
  layer0
    {
       map=climatronic_remap_on.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_zegaryon
{
  sort_offset=1
  layer0
    {
       map=zegaryon.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_gti_on
{
  sort_offset=1
  layer0
    {
       map=gti_on.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_gti_lcd_on
{
  sort_offset=1
  layer0
    {
       map=gti_lcd_on.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_c20xe_on
{
  sort_offset=1
  layer0
    {
       map=c20xe_on.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights3
{
  sort_offset=1
  layer0
    {
       map=Lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  sort_offset=1
  layer0
    {
       map=lights4.tga
       mipmap_lod_bias=-6
       blendfunc=add
       ;texenv=replace
       emission=10 10 10 1
    }
}
shader_Lights5
{
  sort_offset=1
  layer0
    {
       map=Lights5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights6
{
  sort_offset=1
  layer0
    {
       map=Lights6.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights7
{
  sort_offset=1
  layer0
    {
       map=Lights7.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights8
{
  sort_offset=1
  layer0
    {
       map=Lights8.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}

;---------------------------------------------------------------------------------

shader_Brakes
{
  sort_offset=1
  layer0
    {
       map=Brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_vehiclelights_on
{
  sort_offset=1
  layer0
    {
       map=vehiclelights_on.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       ;texenv=replace
       emission=550 550 550 1
    }
}
shader_podkapot
{
  layer0
  {
    map=podkapot.tga
  }
}
shader_vermelho
{
  layer0
  {
    map=vermelho.tga
  }
}
shader_preto
{
  layer0
  {
    map=preto.tga
  }
}
shader_sal_matt1
{
  layer0
  {
    map=sal_matt1.tga
  }
}
shader_gtifotele
{
  layer0
  {
    map=gtifotele.tga
  }
}
shader_couro
{
  layer0
  {
    map=couro.tga
  }
}
shader_JDM_UNDERGROUND
{
  layer0
  {
    map=JDM_UNDERGROUND.tga
  }
}
shader_Czarne2
{
  layer0
  {
    map=Czarne2.tga
  }
}
shader_c20xe
{
  layer0
  {
    map=c20xe.tga
  }
}
shader_lanterna
{
  layer0
  {
    map=lanterna.tga
  }
}
shader_climatronic_remap
{
  layer0
  {
    map=climatronic_remap.tga
  }
}
shader_steer
{
  layer0
  {
    map=steer.tga
  }
}
shader_farol
{
  layer0
  {
    map=farol.tga
  }
}
shader_sd02_xl
{
  layer0
  {
    map=sd02 XL.tga
    emission=.2 .2 .2 .2
    mipmap=0
  }
}
shader_solidcolors
{
  layer0
  {
    map=solidcolors.tga
  }
}
shader_txt_halo
{
cull=none
depthwrite=1
layer0
{
    map=txt_halo.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
    blendfunc=src_color one
  }
}
shader_polonheadglasson
{
cull=none
depthwrite=1
layer0
{
    map=polonheadglasson.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
    blendfunc=src_color one
  }
}
shader_vdg_team
{
  sort_offset=0
  layer0
  {
   map=vdg_team.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
    }
}
shader_jante
{
	layer0
	{
		map=chrome.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=0
		specular=0 0 0 0
	}
	layer1
	{
		map=jante.tga
		blendfunc=one src_alpha
	}
}
shader_caliper
{
	layer0
	{
		map=chrome.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=0
		specular=0 0 0 0
	}
	layer1
	{
		map=taniguchi_caliper.tga
		blendfunc=one src_alpha
	}
}
shader_logo
{
	layer0
	{
		map=logo.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_boot
{
  layer0
  {
    map=boot.tga
  }
}
shader_chassis1
{
  layer0
  {
    map=chassis1.tga
  }
}
shader_chassis2
{
  layer0
  {
    map=chassis2.tga
  }
}
shader_engine
{
  layer0
  {
    map=engine.tga
  }
}
shader_underbody
{
  layer0
  {
    map=underbody.tga
  }
}
shader_carpet
{
  layer0
  {
    map=carpet.tga
  }
}
shader_brake_pad
{
  layer0
  {
    map=brake_pad.tga
  }
}
}
  shader_luzes_travao
{
cull=back
 	layer0
  	{
    		map=luzes travao.tga
            mipmap_lod_bias=-6
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=src_alpha one
  }
}
shader_glass
{
  layer0
  {
    map=glass.tga
    mipmap_lod_bias=-6
    blendfunc=blend
    depthwrite=0
    }
}
shader_neon
{
 layer0
 {
  map=neon.tga
  blendfunc=blend
  emission=0 1 1 1
  specular=0.08 0.08 0.08 1
  mipmap=0
 }
}
shader_neonoff
{
 layer0
 {
  map=neon.tga
  blendfunc=blend
  specular=0.08 0.08 0.08 1
  mipmap=0
 }
}
shader_neon1
{
 ;cull=none
 layer0
  {
  blendfunc=one_minus_src_alpha src_alpha
  map=neon1.tga
  blendfunc=blend
  emission=0 1 1 1
  specular=0.08 0.08 0.08 1
  mipmap=0
  texenv=replace
  depthwrite=0
 }
}