audio
{
	skid
	{
		sample=skid.wav
	}
	acc_all
	{
		attack=2600
		decay=2600
	}

;	------------------ OUT

	accelerate_out
	{
		smp0~audio.acc_all
		{
			sample=a1000.wav
			min=1
			max=1001
			natural=1000
			volume=1
			attack=1300
			decay=1300
		}
		smp1~audio.acc_all
		{
			sample=a2000.wav
			min=2000
			max=2001
			natural=2000
			volume=1
			attack=1300
		}
		smp2~audio.acc_all
		{
			sample=a4000.wav
			min=4000
			max=4001
			natural=4000
			volume=1
		}
		smp3~audio.acc_all
		{
			sample=a6000.wav
			min=6000
			max=9000
			natural=6000
			volume=1
		}
	}

	decelerate_out
	{
		smp0~audio.acc_all
		{
			sample=d850.wav
			min=1
			max=1001
			natural=850
			volume=1.25
			attack=1300
			decay=1300
		}
		smp1~audio.acc_all
		{
			sample=d2000.wav
			min=2000
			max=2001
			natural=2000
			volume=1
			attack=1300
		}
		smp2~audio.acc_all
		{
			sample=d4000.wav
			min=4000
			max=4001
			natural=4000
			volume=1
		}
		smp3~audio.acc_all
		{
			sample=d6000.wav
			min=6000
			max=9000
			natural=6000
			volume=1
		}
	}

;	------------------ IN

	accelerate_in
	{
		smp0~audio.acc_all
		{
			sample=a1000i.wav
			min=1
			max=1001
			natural=1000
			volume=1
			attack=1300
			decay=1300
		}
		smp1~audio.acc_all
		{
			sample=a2000i.wav
			min=2000
			max=2001
			natural=2000
			volume=1
			attack=1300
		}
		smp2~audio.acc_all
		{
			sample=a4000i.wav
			min=4000
			max=4001
			natural=4000
			volume=1
		}
		smp3~audio.acc_all
		{
			sample=a6000i.wav
			min=6000
			max=9000
			natural=6000
			volume=1
		}
	}


	decelerate_in
	{
		smp0~audio.acc_all
		{
			sample=d850i.wav
			min=1
			max=1001
			natural=850
			volume=1.25
			attack=1300
			decay=1300
		}
		smp1~audio.acc_all
		{
			sample=d2000i.wav
			min=2000
			max=2001
			natural=2000
			volume=1
			attack=1300
		}
		smp2~audio.acc_all
		{
			sample=d4000i.wav
			min=4000
			max=4001
			natural=4000
			volume=1
		}
		smp3~audio.acc_all
		{
			sample=d6000i.wav
			min=6000
			max=9000
			natural=6000
			volume=1
		}
	}

	wind
	{
		volume=1
		pitch_scale=0
		pitch_offset=50
		smp0
		{
			sample=wind1.wav
			min=25
			max=26
			attack=33
			decay=33
			natural=80
		}
		smp1
		{
			sample=wind2.wav
			min=50
			max=51
			attack=33
			decay=33
			natural=80
		}
		smp2
		{
			sample=wind3.wav
			min=75
			max=76
			attack=33
			decay=33
			natural=80
		}
	}
}
