shader_leather
{
	layer0
	{
		map=leather.tga
	}
}

shader_remap
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=remap.tga
		blendfunc=one src_alpha
	}
}

shader_plate
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=plate.tga
		blendfunc=one src_alpha
	}
}

|____________________________________| Interior

shader_disc
{
	layer0
	{
		map=disc.tga
	}
}

shader_tire1
{
	layer0
	{
		map=tire1.tga
	}
}

shader_tire2
{
	layer0
	{
		map=tire2.tga
	}
}

shader_gallardos_wheel
{
	layer0
	{
		map=gallardos_wheel.tga
	}
}

shader_negru
{
	layer0
	{
		map=negru.tga
	}
}
|______________________________________| Exterior

shader_stop
{
	sort_offset=1
 	layer0
	{
		map=stop.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_lumini
{
	sort_offset=1
 	layer0
	{
		map=lumini.tga
		blendfunc=blend
		texenv=replace
		emission=2 2 2 2
	}
}

shader_luminafar
{
	sort_offset=1
 	layer0
	{
		map=luminafar.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_lumini2
{
	sort_offset=1
 	layer0
	{
		map=lumini2.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_luminainterior
{
	sort_offset=1
 	layer0
	{
		map=luminainterior.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_gaugee
{
	sort_offset=1
 	layer0
	{
		map=gaugee.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_interioriluminat
{
	sort_offset=1
 	layer0
	{
		map=interioriluminat.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_lumini3
{
	sort_offset=1
 	layer0
	{
		map=lumini3.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_stop3
{
	sort_offset=1
 	layer0
	{
		map=stop3.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_plate1
{
	sort_offset=1
 	layer0
	{
		map=plate1.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_Lights7
{
  sort_offset=1
  layer0
    {
       map=Lights7.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}

|_______________________________________| Lumini