
shader_body
{
   layer0
   {
    map=chrome.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
   }
   layer1
   {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=40
    specular=0.5 0.5 0.5 1
   }
   layer2
   {
    map=body.tga
    blendfunc=one src_alpha
   }
}
shader_Windows
{
  layer0
  {
    ;depthwrite=0
    map=szyby.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_head_light
{
  layer0
  {
    map=lights.tga
  }
}
shader_lightsin
{
  sort_offset=1
  layer0
    {
       map=lightsin.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights1
{
  sort_offset=1
  layer0
    {
       map=lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_re
{
  sort_offset=1
  layer0
    {
       map=lightsre.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_undercarriage
{
  layer0
  {
    map=undercarriage.tga
  }
}
shader_black
{
  layer0
  {
    map=black.tga
  }
}
shader_badge
{
  layer0
  {
    map=nodamage.tga
  }
}
shader_22
{
 layer0
   {
    map=22.tga
    emission=0 0 0 1
    shininess=0
    specular=0 0 0 1
   }
} 
shader_felga
{
  layer0
  {
    map=metal.tga
  }
}
shader_opona
{
  layer0
  {
    map=opona.tga
  }
}
shader_interior1
{
  layer0
  {
    map=interior1.tga
  }
}

