shader_cinza1
{
	layer0
	{
		map=cinza1.tga
	}
}
shader_body
{
	layer0
	{
		map=body.tga
	}
}
shader_faixa
{
	layer0
	{
		map=faixa.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_redl
{
	layer0
	{
		map=redl.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_gti
{
	layer0
	{
		map=gti.tga
	}
}
shader_cores
{
  layer0
  {
    map=cores.tga
  }
}
shader_couross
{
  layer0
  {
    map=couross.tga
  }
}
shader_couros
{
  layer0
  {
    map=couros.tga
  }
}
shader_painel2
{
  layer0
  {
    map=painel2.tga
  }
}
shader_recaro2
{
  layer0
  {
    map=recaro2.tga
  }
}
shader_recaro1
{
  layer0
  {
    map=recaro1.tga
  }
}
shader_interior_lod0
{
  layer0
  {
    map=interior_lod0.tga
  }
}
shader_adesivo
{
	layer0
	{
		map=adesivo.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_motor
{
  layer0
  {
    map=motor.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_detalhes
{
  layer0
  {
    map=detalhes.tga
  }
}
shader_butons
{
  layer0
  {
    map=butons.tga
  }
}
shader_lanternas
{
  layer0
  {
    map=lanternas.tga
  }
}
shader_lentes
{
  layer0
  {
    map=lentes.tga
  }
}
shader_misc
{
  layer0
  {
    map=misc.tga
  }
}
shader_int03
{
  layer0
  {
    map=int03.tga
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_Windows
{
	  layer0
		{
		map=windows.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_Windback
{
	  layer0
		{
		map=windback.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}



;---------------------------------------------------------------------------------

shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}

;---------------------------------------------------------------------------------

shader_Lights
{
  sort_offset=1
  layer0
    {
       map=Lights.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights1
{
  sort_offset=1
  layer0
    {
       map=Lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights2
{
  sort_offset=1
  layer0
    {
       map=Lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights3
{
  sort_offset=1
  layer0
    {
       map=Lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights4
{
  sort_offset=1
  layer0
    {
       map=Lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights5
{
  sort_offset=1
  layer0
    {
       map=Lights5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights6
{
  sort_offset=1
  layer0
    {
       map=Lights6.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}

;---------------------------------------------------------------------------------

shader_Brakes
{
  sort_offset=1
  layer0
    {
       map=Brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
