~~~ Additional Racer Car

Brand:          Volkswagen
Model:          Golf
Year:	        1991
Version:	VR6 Non-Syncro

Author:         Martin Leps
Converter:      Daytona
Ini Author:     Daytona ini mixed with Aandrei ini
Dials Author:   Blo0m
Sound Author:   Daytona
Details:        Daytona
Wheels Author:  Endo

Author Web:     http://nfsjunky.com/
Wheels - Web:   http://gtapex.com
Dials - Web:    http://bloom.hsw.hu


Engine:         6 Cylinder 15 Degree V
Capacity:       2.8L
Power:          174 Bhp
At:             5800 Rpm
Torque:         234 Nm
At:             4200 Rpm
Cutoff:         6750 Rpm (6950 in trackday version)
Fuel Inj:       Bosch Motronic Fuel Inj.
Gearbox:        Manual 5
Drive:          Front Wheel
Lock-to-Lock:   3.1 Turns, 1116 Degree
Front Disc:     28 cm, Ventilated
Rear Disc:      22 cm, Non Ventilated
ABS:            Yes (turned off in trackday version)

Mph             Gear  at 1000 Rpm

5.2             1
9.3             2
13.5            3
19.2            4
23.5            5

VMax:           >220 Km/h (Automatic ~205)
Sprint 100:     7.60 Sec  (Automatic ~8.7 at 6000 shiftup)
Drag 400:       15.7 Sec

Dashboard:      Yes
Hands:          Yes, (can be turned off)
Automatic:      Yes, (as other variant)
Trackday Ver:   Yes, (as other variant)
Backlight:      Yes, (can be turned off)
Brakelight:     Yes
Int. Dials:     Yes
Lights:         Yes
Raven Comp:     No
New Sounds:     Yes
Int. Sounds:    Yes
Noob Protect    Yes

Compatible:     053 2.0

WARNING! CAR IS NOT TESTED WITH RACER VERSIONS OLDER THAN 0.53 2.0


Converter Comments:

Well, i`m decided to convert a wonderful VR6 model for NFS4, by Martin Leps, because Martin allows to convert cars without permission :-)

Polycount is not too high - 3500 Poly`s for body, 4122 Poly`s for dash model, and 2923 Poly`s per one wheel, so You can drive Golf without decreasing framerate.

There is a few options in car ini. If You don`t like the hands on steering wheel, change name of steering wheel model to "strwhl_nh.dof" or "strwhl_trknh.dof" if You use a trackday setting. After changing steering wheel model, set lock to 1116 for non hands version (3.1 rotate lock-to-lock), or 75 for steer with hands.

If You don`t like rear lights beams, and brakelights beams, set lights and brakelights model to "ltz_nb.dof" and "brk_nb.dof".

If You don`t like ALL lights beams, set lights and brakelights model to "ltz_cnb.dof" and "brk_nb.dof".

Blo0m is a author of beautiful Corrado dials, but it fit to Golf :-) I added into it a just working digital day-odometer, and overall odometer.

Endo is a author of wheels. It's nice OZ rims, and new tire and sidewall texture. It looks good in game, and fits perfectly for Golf.

I include easy to use bat files, to choose backlighted, or non backlighted interior version, and choose comfortable automatic car version, or tracked racing version, or stock version, with manual gearbox.

Car is packed into AR file, because i don't wanna see golf with 2 meters height rearwing, and 30 cm exhaust pipe tuning made by some noob.

You're not allowed to make noob-tuning of the car, like changing paintjob and rims putting wings, and releasing it. Please find other car - i want this Golf stock (or tuned with taste :-P )

So, now i can say: Happy driving.

Special thanks for Martin Leps for beautiful, and low poly mesh :)

PS. Sorry for my bad english.





