shader_gtbody
{
      compression=0
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=24
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=gtbody.tga
		blendfunc=one src_alpha
	}
}
shader_gtwin
{
  layer0
    {
      map=gtwin.tga
      blendfunc=blend
      depthwrite=0
    }
  layer1
    {
      map=$trackenvmap
      texgen_s=reflection_map
      texgen_t=reflection_map
      texgen_r=reflection_map
      blendfunc=src_color one
      depthwrite=0
    }
}
shader_gtwin2
{
  layer0
    {
      map=gtwin.tga
    }
  layer1
    {
      map=$trackenvmap
      texgen_s=reflection_map
      texgen_t=reflection_map
      texgen_r=reflection_map
      blendfunc=src_color one
    }
}
shader_gtcovers
{
  layer0
    {
      map=gtcovers.tga
      blendfunc=blend
      depthwrite=0
    }
  layer1
    {
      map=$trackenvmap
      texgen_s=reflection_map
      texgen_t=reflection_map
      texgen_r=reflection_map
      blendfunc=src_color one
     depthwrite=0
    }
}
shader_egrille
{
  layer0
    {
      map=egrille.tga
      blendfunc=blend
      depthwrite=0
    }
}
shader_gtrim
{
  layer0
    {
      map=$trackenvmap
      texgen_s=reflection_map
      texgen_t=reflection_map
      texgen_r=reflection_map

      shininess=32
      specular=0.9 0.9 0.9 1
    }
  layer1
    {
      map=gtrim.tga
      blendfunc=one src_alpha
    }
}

shader_gttire
{
  layer0
    {
      map=gtrim.tga
      shininess=8
      specular=0.1 0.1 0.1 1
    }
  layer1
    {
      map=gtrim.tga
      blendfunc=blend
    }
}

shader_gtrimblur
{
  layer0
    {
      map=gtrimblur256.tga
      blendfunc=one src_alpha
    }
}

shader_gtrimblur2
{
  layer0
    {
      map=gtrimblur2256.tga
      blendfunc=one src_alpha
    }
}

shader_gtbrake
{
  layer0
    {
      map=gtbrake.tga
      emission=0.9 0.82 0.8
      blendfunc=blend
    }
}

shader_gtint
{
  compression=0
  layer0
    {
      map=gtint.tga
     ;emission=0.2 0.2 0.2
     diffuse=1.5 1.5 1.5
    }
}

shader_kmh
{
  compression=0
  layer0
    {
      map=kmh.tga
    }
}

shader_rpm
{
  compression=0
  layer0
    {
      map=rpm.tga
    }
}

shader_other_dials
{
  compression=0
  layer0
    {
      map=other_dials.tga
    }
}

shader_wingmirror
{
  layer0
    {
      map=$trackenvmap
      texgen_s=reflection_map
      texgen_t=reflection_map
      texgen_r=reflection_map
      shininess=32
      specular=0.9 0.9 0.9 1
    }
  layer1
    {
      map=wingmirror.tga
      blendfunc=one src_alpha
    }
}

shader_gtmirrors
{
  layer0
    {
      map=foo.tga
    }
  layer1
    {
      map=$mirror
      blendfunc=one one
    }
}

shader_gtmirrors2
{
  layer0
    {
      map=foo.tga
    }
}

