car
{
  name=Chevrolet Impala 4-doors cabrio
  year=1963
  credits=Converted by Priban from GTA San Andreas.
  comments=409 Turbo-Fire V8 340 hp, 0-60mp/h - 7.7sec
  id=chevrolet_impala_63
  version=065
  wheels=4
  skid
  {
    sample=Skid.wav
  }
  shadow
  {
    texture=shadow.tga
    width=2.5
    length=5.9
    offset_z=-0.2
    offset=0
  }
  cg
  {
    x=0
    y=-0.20
    z=0.352
  }
}
body
{
  mass=1520
  inertia
  {
    x=3211 
    y=4248 
    z=625
  }
width=1.97
height=1
length=5.155
manual_box=0
	model
	{
		file=impala.dof
	}
	model_incar
	{
		file=impala.dof
	}
	model_light_l
	{
		file=
	}
	model_braking_l
	{
		file=
	}
 }
}
steer
{
  x=0.485
  y=-0.08
  z=0.9
  radius=10
  xa=18
  lock=1080
  model
  {
    file=stw.dof
  }
}
engine
{
  ; Position (stub gfx)
  x=0
  y=.2
  z=1.42
  size=.25
  mass=333.39
  max_rpm=7500
  idle_rpm=950
  autoclutch_rpm=0
  curve_torque=torque.crv
  max_torque=420
  torque_reaction=0.83
  starter=1
  starter_torque=150
  start_stalled=1
  stall_rpm=850
  start_rpm=900
  shifting
  {
    automatic=0
    shift_up_rpm=4800
    shift_down_rpm=1150
    time_to_declutch=100
    time_to_clutch=300
    time_in_neutral=0
  }
  ; Inertia of engine parts
  inertia
  {
    ; Rotational inertia of engine parts (kg*m^2)
    engine=0.73
    final_drive=1.25
  }
  braking_coeff=1.94
  friction=0
  ;sample=engine.wav
  ;sample_rpm=3200
}
  gearbox
  {
  gears=4
  gear0
  {
    ratio=-3.59
    inertia=1.9
  }
  gear1
  {
    ratio=3.16
    inertia=1.13
  }
  gear2
  {
    ratio=2.25
    inertia=1.09
  }
gear2
  {
    ratio=1.000
    inertia=1.09
}
  ; Final ratio, multiplies all gear ratios
}
clutch
{
  max_torque=450
}
differential
{
	type=1
  	ratio=4.10
  	inertia=0.1
  	locking_coeff=90
}
handbrakes
{
	wheels=2300
}
aero
{
  body
  {
    center=0 0 0
    cx=0.34
    area=1.6
  }
  wings=0
}
antirollbar
{
  count=1
  arb0
  {
    susp_left=0
    susp_right=1
    k=32000
  }
}
susp_front
{
  y=-0.28
  z=2.0
  restlen=0.43
  minlen=0.1
  maxlen=0.45
  k=30000
  bump_rate=5500
  rebound_rate=5500
  anti_pitch=0.4
  roll_center
  {
    x=0
    y=-0.7
    z=0
  }
}
susp_rear
{
  y=-0.38
  z=-1.27
  restlen=0.4
  minlen=0.1
  maxlen=0.45
  k=22501
  bump_rate=5000
  rebound_rate=4500
  anti_pitch=0.1
  roll_center
  {
    x=0
    y=-0.55
    z=0
  }
}
susp0~susp_front
{
  x=0.96
}
susp1~susp_front
{
  x=-0.96
}
susp2~susp_rear
{
  x=0.94
}
susp3~susp_rear
{
  x=-0.94
}
tire_model_front
{
  damping_predict_lat=1.0
  damping_predict_long=1.0
}
tire_model_rear
{
  damping_predict_lat=1.0
  damping_predict_long=1.0
}
pacejka
{
    a0=1.2
    a1=-25
    a2=1500
    a3=2000
    a4=9
    a5=0.015
    a6=-0.25
    a7=0
    a8=-0.03
    a9=-0.001
    a10=-0.15
    a111=-8.5
    a112=-0.29
    a12=17.8
    a13=-2.4
    b0=1.3
    b1=-40
    b2=1350
    b3=20
    b4=325
    b5=0.08
    b6=0
    b7=0.05
    b8=-0.025
    b9=0.015
    b10=0.4
    b11=-50
    b12=0
    c0=2.2
    c1=-4
    c2=-3
    c3=-1
    c4=-7
    c5=0.0
    c6=0.0
    c7=0.044
    c8=-0.58
    c9=0.18
    c10=0.043
    c11=0.048
    c12=-0.0035
    c13=-0.18
    c14=0.14
    c15=-1.029
    c16=0.27
    c17=-1.1

    optimal_slipratio=0.12
    optimal_slipangle=0.173
}
wheel_front
{
  y=0
  z=0
  steering=1
  powered=0
  camber=0
  lock=45
  ackerman=1.31
  mass=18
  inertia=1.04
  radius=0.385
  rolling_coeff=0.015
  max_braking=2000
  braking_factor=1
  tire_rate=150000
  pacejka~pacejka
  {
  }
}
wheel_rear
{
  y=0
  z=0
  steering=0
  powered=1
  camber=0
  mass=18
  inertia=1.04
  radius=0.40
  rolling_coeff=0.015
  max_braking=1500
  braking_factor=1
  max_handbrake_torque=5500
  tire_rate=150000
  pacejka~pacejka
  {
    optimal_slipratio=0.11
    optimal_slipangle=0.18
  }
}
wheel0~wheel_front
{
  x=0
  toe=-0.1
  model
  {
    file=lf.dof
  }
}
wheel1~wheel_front
{
  x=-0
  toe=0.1
  model
  {
    file=rf.dof
  }
}
wheel2~wheel_rear
{
  x=0
  toe=0.1
  model
  {
    file=lf.dof
  }
}
wheel3~wheel_rear
{
  x=-0
  toe=-0.1
  model
  {
    file=rf.dof
  }
}
audio
{
  skid
	{
	volume=2
        sample=skid.wav
        sample2=skid.wav
	}
  horn
  {
    sample=horn.wav
  }
  shiftout
  {
    sample=shift.wav
  }
  shiftin
  {
    sample=shiftin.wav
  }
  acc_all
  {
    attack=1000
    decay=1000
  }
  accelerate_in
  {
    volume=1
    smp0~audio.acc_all
    {
      sample=sounds\idle.wav
      min=50
      max=1750
      natural=1250
    }
    smp1~audio.acc_all
    {
      sample=sounds\onverylow.wav
      min=500
      max=2250
      natural=2625
    }
    smp2~audio.acc_all
    {
      sample=sounds\onverylow.wav
      min=1751
      max=3525
      natural=2625
    }
    smp3~audio.acc_all
    {
      sample=sounds\onlow.wav
      min=2275
      max=8350
      natural=3575
    }
    smp4~audio.acc_all
    {
      sample=sounds\onhigh.wav
      min=3550
      max=9500
      natural=4200
    }
  }
  decelerate_in
  {
    volume=1
    smp0~audio.acc_all
    {
      sample=sounds\idle.wav
      min=50
      max=2000
      natural=1250
    }
    smp1~audio.acc_all
    {
      sample=sounds\offverylow.wav
      min=938
      max=4025
      natural=3825
    }
    smp2~audio.acc_all
    {
      sample=sounds\offlow.wav
      min=2001
      max=5175
      natural=4750
    }
    smp3~audio.acc_all
    {
      sample=sounds\offmid.wav
      min=4026
      max=5950
      natural=4200
    }
    smp4~audio.acc_all
    {
      sample=sounds\offhigh.wav
      min=5200
      max=9500
      natural=4200
    }
  }
  accelerate_out
  {
    volume=1
    smp0~audio.acc_all
    {
      sample=sounds\idleEX.wav
      min=50
      max=1750
      natural=1250
    }
    smp1~audio.acc_all
    {
      sample=sounds\onverylowEX.wav
      min=500
      max=2250
      natural=2725
    }
    smp2~audio.acc_all
    {
      sample=sounds\onverylowEX.wav
      min=1751
      max=3775
      natural=2725
    }
    smp3~audio.acc_all
    {
      sample=sounds\onlowEX.wav
      min=2275
      max=9350
      natural=3675
    }
    smp4~audio.acc_all
    {
      sample=sounds\onhighEX.wav
      min=3800
      max=9500
      natural=4300
    }
  }
  decelerate_out
  {
    volume=1
    smp0~audio.acc_all
    {
      sample=sounds\idleEX.wav
      min=50
      max=2000
      natural=1250
    }
    smp1~audio.acc_all
    {
      sample=sounds\offverylowEX.wav
      min=938.5
      max=4150
      natural=3925
    }
    smp2~audio.acc_all
    {
      sample=sounds\offlowEX.wav
      min=2001
      max=5425
      natural=4850
    }
    smp3~audio.acc_all
    {
      sample=sounds\offmidEX.wav
      min=4151
      max=6075
      natural=4300
    }
    smp4~audio.acc_all
    {
      sample=sounds\offhighEX.wav
      min=5450
      max=9500
      natural=4300
    }
  }
  wind
	{
		volume=2
		pitch_scale=0
		pitch_offset=50
		smp0
		{
			sample=wind1.wav
			min=25
			max=26
			attack=33
			decay=33
			natural=80
		}
		smp1
		{
			sample=wind2.wav
			min=50
			max=51
			attack=33
			decay=33
			natural=80
		}
		smp2
		{
			sample=wind3.wav
			min=75
			max=76
			attack=33
			decay=33
			natural=80
		}
	}
}
camera0
{
  name=Driver
  fov=55
  model=1
  view=0
  wheels=0
  offset
  {
    x=0.43
    y=0.35
    z=-0.02
  }
  offset_to
  {
    x=0.37
    y=-0.2
    z=10
  }
  src
  {
    mass=1
    k=250
    damping=25
    maxdist=0.2
  }
  dst
  {
    mass=1
    k=0
    damping=0
    maxdist=0
  }
}
camera1
{
  name=Driver, left
  fov=55
  model=1
  wheels=0
  view=1
  offset
  {
    x=0.4
    y=0.55
    z=-0.04
  }
  offset_to
  {
    x=10
    y=0.5
    z=10
  }
  src
  {
    mass=1
    k=250
    damping=25
    maxdist=0.2
  }
  dst
  {
    mass=1
    k=0
    damping=0
    maxdist=0
  }
}
camera2
{
  name=Driver, right
  fov=55
  model=1
  wheels=0
  view=1
  offset
  {
   x=0.4
    y=0.55
    z=-0.04
  }
  offset_to
  {
    x=-10
    y=0.5
    z=10
  }
  src
  {
    mass=1
    k=250
    damping=25
    maxdist=0.2
  }
  dst
  {
    mass=1
    k=0
    damping=0
    maxdist=0
  }
}
camera3
{
  name=Driver, rear
  fov=-65
  model=1
  wheels=0
  view=0
  offset
  {
    x=0.1
    y=0.55
    z=-0.2
  }
  offset_to
  {
    x=-1
    y=0.5
    z=-10
  }
  src
  {
    mass=1
    k=250
    damping=25
    maxdist=0.1
  }
  dst
  {
    mass=1
    k=0
    damping=0
    maxdist=0
  }
}
camera4
{
  name=Rear chase
  fov=60
  model=0
  view=0
  wheels=0
  follow
  {
    pitch=0
    yaw=1
    roll=0
  }
  offset
  {
    x=0
    y=-0.8
    z=-6
  }
  angle
  {
    x=10
    y=180
    z=0
  }
}
camera5
{
  name=Exterior
  fov=60
  model=0
  view=0
  wheels=0
  follow
  {
    pitch=0
    yaw=0
    roll=0
  }
  offset
  {
    x=0
    y=-0.5
    z=-5
  }
  angle
  {
    x=10
    y=130
    z=0
  }
}
camera6
{
  name=Rear chase
  fov=60
  model=0
  view=0
  wheels=0
  follow
  {
    pitch=0
    yaw=1
    roll=0
  }
  offset
  {
    x=0
    y=-0.8
    z=-6
  }
  angle
  {
    x=10
    y=0
    z=0
  }
}
camera7
{
  name=centerconsole
  fov=40
  model=1
  wheels=0
  view=1
  offset
  {
   x=0.0
    y=0.55
    z=-1.1
  }
  offset_to
  {
    x=0
    y=-0.55
    z=8
  }
  src
  {
    mass=1
    k=250
    damping=25
    maxdist=0.2
  }
  dst
  {
    mass=1
    k=0
    damping=0
    maxdist=0
  }
}
camera8
{
  name=Far
  fov=20
  model=0
  view=0
  wheels=0
  follow
  {
    pitch=0
    yaw=0
    roll=0
  }
  offset
  {
    x=0
    y=-0.5
    z=-17
  }
  angle
  {
    x=10
    y=50
    z=0
  }
}
camera9
{
  name=Hood
  fov=60
  model=0
  wheels=0
  view=0
  follow
  {
    pitch=1
    yaw=1
    roll=1
  }
  offset
  {
    x=0
    y=-1.1
    z=0.3
  }
  angle
  {
    x=5
    y=180
    z=0
  }
}
lights
{
  ; Projected lights
  light0
  {
    texture=light.tga
    ; Field of view (vertical)
    fov=55
    ; Aspect (horizontal)
    aspect=5
    ; Distance to car
    z=2
    ; Pitching with respect to car (in degrees)
    pitch=0
    ; Fall-off distance
    far=100
  }
  OLD_light0
  {
    texture=light.tga
    ; Field of view (vertical)
    fov=25.0
    ; Aspect (horizontal)
    aspect=4.0
    ; Distance to car
    z=2
    ; Pitching with respect to car (in degrees)
    pitch=10
  }
}
flares
{
  ; Front lights
  flare0
  {
    pos=-0.89 -0.05 2.42
	;normal=0 0 1
	normal=-0.05 -0.02 0.6
	z_offset=-3000
	size_factor=2
  }
  flare1
  {
    pos=0.89 -0.05 2.42
	normal=0.05 -0.02 0.6
	z_offset=-3000
	size_factor=2
  }
}
fuel
{
  ; Fuel type: 0=gasoline, 1=diesel. Determines efficiencies
  type=0
  ; Max storage in liters
  max=50
  ; Brake specific fuel consumption (gram/Joule); 
  bsfc=4.3e-5
 }
