shader_body
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
	}
	layer2
	{
		map=body.tga
		 blendfunc=one src_alpha
	}
}
shader_cromo
{
 cull=none
 layer0
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
 }
 layer1
 {
  map=grey64.tga
  blendfunc=one src_alpha
  mipmap=0
 }
}
shader_Vidros
{
cull=back
layer0
 {
 map=glass.tga
 shininess=30
 specular=0.8 0.8 0.8
 diffuse=0.8 0.8 0.8 1
 ambient=.1 .1 .1
 depthwrite=0 
 blendfunc=blend
 }
layer1
 {
 map=$trackenvmap
 texgen_s=reflection_map
 texgen_t=reflection_map
 texgen_r=reflection_map
 blendfunc=src_color src_alpha
 }
}
shader_cinza_charkoal
{
  layer0 
  {    
    map=charkoal.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
  }
}
shader_pumb
{
  layer0 
  {    
    map=caprice_by_pumbars.tga
  }
}
shader_luces
{
  layer0 
  {    
    map=vehiclelights128.tga
  }
}
shader_placa_spc
{
  layer0 
  {    
    map=spc_forever.tga
  }
}
shader_grade
{
  layer0 
  {    
    map=cinza2.tga
  }
}
shader_luz54
{
  layer0 
  {    
    map=light54.tga
  }
}
shader_inter
{
  layer0 
  {    
    map=interior.tga
  }
}
shader_thedoors
{
  layer0 
  {    
    map=doors.tga
  }
}
shader_eng
{
  layer0 
  {    
    map=gm_engine.tga
  }
}
shader_blacks
{
  layer0 
  {    
    map=black.tga
  }
}
shader_rad
{
  layer0 
  {    
    map=radiator.tga
  }
}
shader_faixa
{
  {
  cull=back
  layer0
  {
 map=faixa.tga
 shininess=30
 specular=0.8 0.8 0.8
 diffuse=0.8 0.8 0.8 1
 ambient=.1 .1 .1
 depthwrite=0 
 blendfunc=blend
 }
layer1
 {
 map=$trackenvmap
 texgen_s=reflection_map
 texgen_t=reflection_map
 texgen_r=reflection_map
 blendfunc=src_color src_alpha
 }
}
shader_bandabranca
{
  layer0 
  {    
    map=bandabranca.tga
  }
}
shader_pneu
{
  layer0 
  {    
    map=stuff.tga
  }
}
shader_Lights1
{
  sort_offset=1
  layer0
    {
       map=Lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights2
{
  sort_offset=1
  layer0
    {
       map=Lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lightsin
{
  sort_offset=1
  layer0
    {
       map=lightsin.tga
	specular=0.8 0.8 0.8
	 diffuse=0.8 0.8 0.8 1
	 ambient=.1 .1 .1
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_1
{
  layer0 
  {    
    map=imp01.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
  }
}
shader_2
{
  layer0 
  {    
    map=imp02.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
  }
}
shader_3
{
  layer0 
  {    
    map=imp03.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
  }
}



