shader_body
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
	}
	layer2
	{
		map=body.tga
		 blendfunc=one src_alpha
	}
}
shader_cromo
{
 cull=none
 layer0
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
 }
 layer1
 {
  map=grey64.tga
  blendfunc=one src_alpha
  mipmap=0
 }
}
shader_Vidros
{
cull=back
layer0
 {
 map=glass.tga
 shininess=30
 specular=0.8 0.8 0.8
 diffuse=0.8 0.8 0.8 1
 ambient=.1 .1 .1
 depthwrite=0 
 blendfunc=blend
 }
layer1
 {
 map=$trackenvmap
 texgen_s=reflection_map
 texgen_t=reflection_map
 texgen_r=reflection_map
 blendfunc=src_color src_alpha
 }
}
shader_carpete
{
  layer0 
  {    
    map=charkoal.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
  }
}
shader_pumb
{
  layer0 
  {    
    map=caprice_by_pumbars.tga
  }
}
shader_luces
{
  layer0 
  {    
    map=vehiclelights128.tga
  }
}
shader_inter
{
  layer0 
  {    
    map=interior.tga
  }
}
shader_blacks
{
  layer0 
  {    
    map=black.tga
  }
}
shader_tonospc
{
  layer0 
  {    
    map=spc_forever.tga
  }
}
shader_thedoors
{
  layer0 
  {    
    map=doors.tga
  }
}
shader_black2
{
  layer0 
  {    
    map=black2.tga
  }
}
shader_placa
{
  layer0 
  {    
    map=body2.tga
  }
}
shader_forro
{
  layer0 
  {    
    map=generic_leather_white02.tga
  }
}
shader_rad
{
  layer0 
  {    
    map=radiator.tga
  }
}
shader_tyre
{
  layer0 
  {    
    map=tyre.tga
  }
}
shader_lights
{
  sort_offset=1
  layer0
    {
       map=vehiclelights128_on.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_stops
{
  sort_offset=1
  layer0
    {
       map=red1.tga
	specular=0.8 0.8 0.8
	 diffuse=0.8 0.8 0.8 1
	 ambient=.1 .1 .1
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_cromo_roda
{
  cull=none
  layer0
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
 }
 layer1
 {   
    map=chrome.tga
    blendfunc=one src_alpha
    mipmap=0

  }
}
shader_cinza2
{
  layer0 
  {    
    map=cinza2.tga
  }
}
shader_tampinha
{
  layer0 
  {    
    map=tampinha.tga
  }
}
shader_wheel
{
  layer0 
  {    
    map=wheel.tga
  }
}
shader_chrome2
{
 cull=none
 layer0
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
 }
 layer1
 {  
    map=chrome2.tga
    blendfunc=one src_alpha
    mipmap=0
  }
}
shader_envemo
{
  layer0 
  {    
    map=envemo.tga
  }
}