shader_body
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=94
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=body.tga
		blendfunc=one src_alpha
	}
}
shader_cinza2
{
	layer0
	{
		map=cinza2.tga
	}
}
shader_cinza1
{
	layer0
	{
		map=cinza1.tga
	}
}
shader_cinza
{
	layer0
	{
		map=cinza.tga
	}
}
;---------------------------------------------------------------------------------

shader_vermelho
{
  layer0
  {
    map=vermelho.tga
  }
}
shader_caprice_exterior
{
  layer0
  {
    map=caprice_exterior.tga
  }
}
shader_jhackercar02
{
  layer0
  {
    map=jhackercar02.tga
  }
}
shader_napa
{
  layer0
  {
    map=napa.tga
  }
}
shader_txdextra
{
  layer0
  {
    map=txdextra.tga
  }
}
shader_interior
{
  layer0
  {
    map=interior.tga
  }
}
shader_fundo
{
  layer0
  {
    map=fundo.tga
  }
}
shader_farois
{
  layer0
  {
    map=farois.tga
  }
}
shader_wheel0
{
  layer0
  {
    map=wheel0.tga
  }
}
shader_B0
{
  layer0
  {
    map=b0.tga
  }
}
shader_radio
{
  layer0
  {
    map=radio.tga
  }
}
shader_dash
{
  layer0
  {
    map=dash.tga
  }
}
shader_botao
{
  layer0
  {
    map=botao.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_lanternas
{
  layer0
  {
    map=lanternas.tga
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_vidros
{
	  layer0
		{
		map=windows.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_lights1
{
  sort_offset=1
  layer0
    {
       map=lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights3
{
  sort_offset=1
  layer0
    {
       map=lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  sort_offset=1
  layer0
    {
       map=lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights5
{
  sort_offset=1
  layer0
    {
       map=lights5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights6
{
  sort_offset=1
  layer0
    {
       map=lights6.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
