shader_cinza
{
	layer0
	{
		map=cinza.tga
	}
}
shader_caprice_exterior
{
	layer0
	{
		map=caprice_exterior.tga
	}
}
shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_corpo
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1.0 1.0 1.0 1.0
		;shininess=24
		mipmap=1
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		emission=0.2 0.002 0.02 0.1
		shininess=24
		specular=0.5 0.20 0.20 1.0
		mipmap=0
		blendfunc=filter
	}
        layer2
        {
                map=$tracksunmap
                texgen_s=reflection_map
                texgen_t=reflection_map
                texgen_r=reflection_map
  		;blendfunc=one dst_alpha ;Metalized
  		blendfunc=dst_color one ;Non-Metalized
                shininess=24
		;emission=0.5 0.55 0.85 0.2
		;0.95 0.85 0.35 0.2
                specular=0.5 0.2 0.2 1.0
                mipmap=0
	}
	layer3
	{
		map=remappremierbody256.tga
		blendfunc=one src_alpha
                shininess=24
                specular=0.5 0.2 0.2 0.2
                mipmap=0
	}
}
shader_body
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1.0 1.0 1.0 1.0
		;shininess=24
		mipmap=1
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		emission=0.2 0.002 0.02 0.1
		shininess=24
		specular=0.5 0.20 0.20 1.0
		mipmap=0
		blendfunc=filter
	}
        layer2
        {
                map=$tracksunmap
                texgen_s=reflection_map
                texgen_t=reflection_map
                texgen_r=reflection_map
  		;blendfunc=one dst_alpha ;Metalized
  		blendfunc=dst_color one ;Non-Metalized
                shininess=24
		;emission=0.5 0.55 0.85 0.2
		;0.95 0.85 0.35 0.2
                specular=0.5 0.2 0.2 1.0
                mipmap=0
	}
	layer3
	{
		map=body.tga
		blendfunc=one src_alpha
                shininess=24
                specular=0.5 0.2 0.2 0.2
                mipmap=0
	}
}
shader_caprice_int_2
{
  layer0
  {
    map=caprice_int_2.tga
  }
}
shader_carpet_01
{
  layer0
  {
    map=carpet_01.tga
  }
}
shader_caprice_int
{
  layer0
  {
    map=caprice_int.tga
  }
}
shader_cinza1
{
  layer0
  {
    map=cinza1.tga
  }
}
shader_spc_4ever
{
  layer0
  {
    map=spc_4ever.tga
  }
}
shader_painel
{
  layer0
  {
    map=caprice_by_pumbars.tga
  }
}
shader_intake
{
  layer0
  {
    map=intake.tga
  }
}
shader_gm_engine
{
  layer0
  {
    map=gm_engine.tga
  }
}
shader_lanternas
{
  layer0
  {
    map=lanternas.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_caprice_wood
{
  layer0
  {
    map=caprice_wood.tga
  }
}
shader_ea_brake_disk
{
  layer0
  {
    map=ea_brake_disk.tga
  }
}
shader_impala_tyre
{
  layer0
  {
    map=impala_tyre.tga
  }
}
shader_impala_steerwheel
{
  layer0
  {
    map=impala_steerwheel.tga
  }
}
shader_impala_steerwheel2
{
  layer0
  {
    map=impala_steerwheel2.tga
  }
}
shader_cor
{
  layer0
  {
    map=cor.tga
  }
}
shader_parts
{
  layer0
  {
    map=parts.tga
  }
}
shader_impala_ss
{
  layer0
  {
    map=impala_ss_by_pumbars.tga
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_brush
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=32
      specular=1 1 1 1
  }
  layer1
  {
    map=brushedmetal.tga
    blendfunc=one src_alpha
  shininess=25
  specular=0.76 0.75 0.74
  }
}
shader_baer
{
	layer0
	{
		map=baer.tga
	}
}
shader_baer1
{
	layer0
	{
		map=baer1.tga
	}
}
shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=32
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=25
  specular=0.76 0.75 0.74
  }
}
shader_vidros
{
  layer0
  {
    map=windows.tga
    shininess=96 ;28
    specular=.5 .5 .5
    ambient=.52 .52 .52
    blendfunc=blend
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    shininess=96 
    specular=.5 .5 .5
    ambient=.52 .52 .52
    blendfunc=src_color one
  }
}
shader_lights1
{
  sort_offset=1
  layer0
    {
       map=lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights3
{
  sort_offset=1
  layer0
    {
       map=lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  sort_offset=1
  layer0
    {
       map=lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_led
{
  sort_offset=1
  layer0
    {
       map=led.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
