shader_tga1
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=tga1.tga
    shininess=75
    specular=0.13 0.13 0.13 0.16
    blendfunc=one src_alpha
  }
}

shader_win00
{
  layer0
  {
    map=win00.tga
    shininess=40
    specular=1 1 1 1
    blendfunc=src_color one_minus_src_alpha
  }
  layer1
  {
      map=$trackenvmap
      texgen_s=reflection_map
      texgen_t=reflection_map
      texgen_r=reflection_map
      blendfunc=src_color one_minus_src_color
   }
  layer2
  {
    map=shine.bmp
    texgen_s=sphere_map
    texgen_t=sphere_map
    ;texgen_r=sphere_map
    blendfunc=add
   }
}
shader_underbody
{
  layer0 
  {    
    map=tga1.tga
  }
}

shader_s_wheel
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=one zero
  }
  layer1
  {
    map=tga1.tga
    blendfunc=one zero
    shininess=40
    specular=0.2 0.2 0.2 1
  }
}

shader_wheels
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    shininess=32
    specular=1 1 1 1
  }
  layer1
  {
    map=tga1.tga
    blendfunc=one src_alpha
    shininess=25
    specular=0.1 0.1 0.15 1
  }
}

shader_rueda
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    shininess=32
    specular=1 1 1 1
  }
  layer1
  {
    map=rueda.tga
    blendfunc=one src_alpha
    shininess=25
    specular=0.1 0.1 0.15 1
  }
}

shader_thread
{
 layer0
 {
  map=tga1.tga
  shininess=8
  specular=0.1 0.1 0.15 1
 }
}

shader_brakes
{
  layer0
  {
    map=brakes.tga
      shininess=32
      specular=1 1 1 1
  }
}

shader_b_light
{
  layer0
    {
      map=b_light.tga
      blendfunc=blend
      texenv=replace
      shininess=32
      specular=1 1 1 1
    }
}

shader_f_lights
{
  layer0
  { 
   map=f_lights.tga
   blendfunc=add
   texenv=replace
   ;emission=1 1 1 1
  }
}

shader_shadow2
{
  layer0
    {
      map=shadow2.tga
      blendfunc=src_color src_alpha
    }
}

shader_mirror
 {
	
  layer0
   {
     map=$mirror
     texscale_s=1
     texscale_r=1
     texscale_t=1
     emission=0.3 0.3 0.3 1
   }
}