shader_interior_lod0
{
  layer0
  {
    map=interior_lod0.tga
  }
}
shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_chrome2
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome2.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_caprice_exterior
{
  layer0
  {
    map=caprice_exterior.tga
  }
}
shader_c0
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=brilho.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=c0.tga
		blendfunc=one src_alpha
	}
}
shader_vidros
{
cull=back
  layer0
  {
   map=windows.tga
    shininess=40
    specular=1 1 1 1
    blendfunc=src_color one_minus_src_alpha 
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
  }
  layer2
  {
    map=shine.bmp
    texgen_s=sphere_map
    texgen_t=sphere_map
    texgen_r=sphere_map
    blendfunc=add
  }
}
shader_lights
{
  layer0
  {
    map=lights.tga
  }
}
shader_textura
{
  layer0
  {
    map=textura.tga
  }
}
shader_wood
{
  layer0
  {
    map=wood.tga
  }
}
shader_painel
{
  layer0
  {
    map=painel.tga
  }
}
shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_leather
{
  layer0
  {
    map=leather.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_dash
{
  layer0
  {
    map=dash.tga
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_logos
{
  layer0
  {
    map=logo.tga
  }
}
shader_logos1
{
  layer0
  {
    map=logo1.tga
  }
}
shader_radio
{
  layer0
  {
    map=radio.tga
  }
}
shader_generic
{
  layer0
  {
    map=generic.tga
  }
}
shader_espias
{
  layer0
  {
    map=espias.tga
  }
}
shader_baer
{
  layer0
  {
    map=baer.tga
  }
}
shader_brake_pad
{
  layer0
  {
    map=brake_pad.tga
  }
}
shader_cinzim
{
  layer0
  {
    map=cinzim.tga
  }
}
shader_tx_und1
{
  layer0
  {
    map=tx_und1.tga
  }
}
shader_tx_tire
{
  layer0
  {
    map=tx_tire.tga
  }
}
shader_volante
{
  layer0
  {
    map=volante.tga
  }
}
shader_lights1
{
  sort_offset=1
  layer0
    {
       map=lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights3
{
  sort_offset=1
  layer0
    {
       map=lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  sort_offset=1
  layer0
    {
       map=lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights5
{
  sort_offset=1
  layer0
    {
       map=lights5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights6
{
  sort_offset=1
  layer0
    {
       map=lights6.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights7
{
  sort_offset=1
  layer0
    {
       map=lights7.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}

