shader_cinza2
{
	layer0
	{
		map=cinza2.tga
	}
}
shader_body
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=94
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=body.tga
		blendfunc=one src_alpha
	}
}
shader_cinza1
{
	layer0
	{
	 map=cinza1.tga
	}
}
shader_cinza
{
	layer0
	{
	 map=cinza.tga
	}
}
shader_jante
{
	layer0
	{
	 map=jante.tga
	}
}
shader_wheel2
{
	layer0
	{
	 map=wheel2.tga
	}
}
shader_wheel
{
	layer0
	{
	 map=wheel.tga
	}
}
shader_caprice_by_pumbars
{
  layer0
  {
    map=caprice_by_pumbars.tga
  }
}
shader_lanternas
{
	layer0
	{
	 map=lanternas.tga
	}
}
shader_lanternas1
{
	layer0
	{
	 map=lanternas1.tga
	}
}
shader_67
{
  layer0
  {
    map=67camarobottomzl8.tga
  }
}
shader_0xe11e5f0c
{
  layer0
  {
    map=0xe11e5f0c.tga
  }
}
shader_0xa5b7fc06
{
  layer0
  {
    map=0xa5b7fc06.tga
  }
}
shader_adesivo
{
  layer0
  {
    map=adesivo.tga
  }
}
shader_tampa
{
  layer0
  {
    map=tampa.tga
  }
}
shader_leather
{
  layer0
  {
    map=leather.tga
  }
}
shader_textura2
{
  layer0
  {
    map=textura2.tga
  }
}
shader_carpete_a
{
	layer0
	{
	 map=carpete_a.tga
	}
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_carvoado
{
  layer0
  {
    map=carvoado.tga
  }
}
shader_cridopaineldoopala
{
  layer0
  {
    map=cridopaineldoopala.tga
  }
}
shader_radio
{
  layer0
  {
    map=radio.tga
  }
}
shader_control
{
  layer0
  {
    map=control.tga
  }
}
shader_vinho
{
  layer0
  {
    map=vinho.tga
  }
}
shader_caixa
{
  layer0
  {
    map=caixacondesadora.tga
  }
}
shader_interior1
{
  layer0
  {
    map=interior_lod0.tga
  }
}
shader_btsomega
{
  layer0
  {
    map=btsomega.tga
  }
}
shader_btsomega2
{
  layer0
  {
    map=btsomega2.tga
  }
}
shader_btsomega3
{
  layer0
  {
    map=btsomega3.tga
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_chrome2
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome2.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_faixa
{
	layer0
	{
		map=faixa.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_vidros
{
	  layer0
		{
		map=windows.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_lights1
{
  sort_offset=1
  layer0
    {
       map=lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights3
{
  sort_offset=1
  layer0
    {
       map=lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  sort_offset=1
  layer0
    {
       map=lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights5
{
  sort_offset=1
  layer0
    {
       map=lights5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights6
{
  sort_offset=1
  layer0
    {
       map=lights6.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights7
{
  sort_offset=1
  layer0
    {
       map=lights7.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights8
{
  sort_offset=1
  layer0
    {
       map=lights8.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights9
{
  sort_offset=1
  layer0
    {
       map=lights9.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights10
{
  sort_offset=1
  layer0
    {
       map=lights10.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}

