shader_pegador
{
  layer0
    {
       map=cinza2.tga
    }
}
shader_cinza2
{
  layer0
    {
       map=cinza2.tga
    }
}
shader_bodycolor
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=94
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=bodycolor.tga
		blendfunc=one src_alpha
	}
}
shader_jhackercar02
{
	layer0
	{
		map=jhackercar02.tga
	}
}
shader_carpete
{
layer0
{
    map=carpete.tga
  }
}
shader_plate
{
layer0
{
    map=plate.tga
  }
}

;---------------------------------------------------------------------------------

shader_antena
{
  layer0
  {
    map=preto.tga
  }
}
shader_painelbeta
{
  layer0
  {
    map=painelbeta.tga
  }
}
shader_forros
{
  layer0
  {
    map=painelbeta.tga
  }
}
shader_courvin
{
  layer0
  {
    map=courvin.tga
  }
}
shader_tecido89
{
  layer0
  {
    map=tecido89.tga
  }
}
shader_radio
{
  layer0
  {
    map=radio.tga
  }
}
shader_detalhes2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_interior
{
  layer0
  {
    map=interior.tga
  }
}
shader_kadetteiros
{
  layer0
  {
    map=preto1.tga
  }
}
shader_txdextra
{
  layer0
  {
    map=txdextra.tga
  }
}
shader_vehiclelights128
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_cinza1
{
  layer0
  {
    map=cinza1.tga
  }
}
shader_fundo
{
  layer0
  {
    map=fundo1.tga
  }
}
shader_cinza23
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_cinza24
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_cinza
{
  layer0
  {
    map=cinza.tga
  }
}
shader_windows1
{
	  layer0
		{
		map=windows.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_windows2
{
	  layer0
		{
		map=windows2.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_vehiclelights128R
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_vehiclelights128FR
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_cinza26
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_venti1
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_venti2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_venti1
{
  layer0
  {
    map=cinza1.tga
  }
}
shader_lanternas1
{
  layer0
  {
    map=lanternas.tga
  }
}
shader_txdextra1
{
  layer0
  {
    map=txdextra.tga
  }
}
shader_interiorc
{
  layer0
  {
    map=interior.tga
  }
}
shader_radio2
{
  layer0
  {
    map=radio.tga
  }
}
shader_dash
{
  layer0
  {
    map=dash.tga
  }
}
shader_parafusos
{
  layer0
  {
    map=preto.tga
  }
}
shader_branco
{
  layer0
  {
    map=white.tga
  }
}
shader_jante
{
  layer0
  {
    map=white.tga
  }
}
shader_pneu
{
  layer0
  {
    map=pneu.tga
  }
}
shader_freio2
{
  layer0
  {
    map=freio(2).tga
  }
}
shader_steer
{
  layer0
  {
    map=steer.tga
  }
}
shader_farois0
{
  layer0
  {
    map=farois.tga
  }
}
shader_farois2
{
  layer0
  {
    map=farois.tga
  }
}
shader_fundo2
{
  layer0
  {
    map=fundo2.tga
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_lanternas
{
  sort_offset=1
  layer0
    {
       map=lanternas.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights
{
  sort_offset=1
  layer0
    {
       map=Lights.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights2
{
  sort_offset=1
  layer0
    {
       map=Lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights3
{
  sort_offset=1
  layer0
    {
       map=Lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights4
{
  sort_offset=1
  layer0
    {
       map=Lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights8
{
  sort_offset=1
  layer0
    {
       map=Lights8.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Brakes
{
  sort_offset=1
  layer0
    {
       map=Brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}


