shader_Blacha
{
      ;mipmap=1
      ;compression=0
      ;mod of El_Tate's sunmapping shader
  	layer0
 {
  map=fresnel.tga
  texgen_s=sphere_map
  texgen_t=sphere_map
  emission=1 1 1 1
  ;1 1 1 1
  mipmap=1
 }
 layer1
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  emission=0 0 0
  blendfunc=filter
  shininess=24
  specular=0.49 0.47 0.50 1.0
  ;Topaz:0.48 0.42 0.38 1.0
  ;Silver:0.49 0.47 0.50 1.0
  mipmap=0
 }
 layer2
 {
  map=$tracksunmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  blendfunc=one dst_alpha ;Metalized
  ;blendfunc=dst_color one ;Non-Metalized
  shininess=24
  specular=0.49 0.47 0.50 1.0
  mipmap=0
  }
 layer3
 {
  map=Blacha.tga
  blendfunc=one src_alpha
  shininess=24
  specular=0.49 0.47 0.50 1.0
  mipmap=1
 }
}

shader_Podwozie_Chrome
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter

    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=Misc.tga
    blendfunc=one src_alpha
  }
}

shader_Lights
{
  specular=.3 .3 .3 1
  shininess=8
 layer0
 {
  map=Lights.tga
 }
}

shader_Rowce
{
  specular=.3 .3 .3 1
  shininess=8
 layer0
 {
  map=Blacha.tga
 }
}

shader_Tablica
{
  specular=.3 .3 .3 1
  shininess=8
 layer0
 {
  map=Tablica.tga
 }
}
shader_Grill
{
  specular=.3 .3 .3 1
  shininess=8
 layer0
 {
  map=Grill.tga
 }
}
shader_Podwozie
{
  specular=.3 .3 .3 1
  shininess=8
 layer0
 {
  map=Misc.tga
 }
}
shader_Plastik
{
  specular=.3 .3 .3 1
  shininess=8
 layer0
 {
  map=Misc.tga
 }
}
shader_Komin
{
   	layer0
 {
  map=fresnel.tga
  texgen_s=sphere_map
  texgen_t=sphere_map
  emission=1 1 1 1
  ;1 1 1 1
  mipmap=1
 }
 layer1
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  emission=0 0 0
  blendfunc=filter
  shininess=24
  specular=0.49 0.47 0.50 1.0
  ;Topaz:0.48 0.42 0.38 1.0
  ;Silver:0.49 0.47 0.50 1.0
  mipmap=0
 }
 layer2
 {
  map=$tracksunmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  blendfunc=one dst_alpha ;Metalized
  ;blendfunc=dst_color one ;Non-Metalized
  shininess=24
  specular=0.49 0.47 0.50 1.0
  mipmap=0
  }
 layer3
 {
  map=Grill.tga
  blendfunc=one src_alpha
  shininess=24
  specular=0.49 0.47 0.50 1.0
  mipmap=1
 }
}

shader_Misc
{
  specular=.3 .3 .3 1
  shininess=8
 layer0
 {
  map=Misc.tga
 }
}

shader_Male
{
  specular=.3 .3 .3 1
  shininess=8
 layer0
 {
  map=Male.tga
 }
}

shader_Felga
{
   	layer0
 {
  map=fresnel.tga
  texgen_s=sphere_map
  texgen_t=sphere_map
  emission=1 1 1 1
  ;1 1 1 1
  mipmap=1
 }
 layer1
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  emission=0 0 0
  blendfunc=filter
  shininess=24
  specular=0.49 0.47 0.50 1.0
  ;Topaz:0.48 0.42 0.38 1.0
  ;Silver:0.49 0.47 0.50 1.0
  mipmap=0
 }
 layer2
 {
  map=$tracksunmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  blendfunc=one dst_alpha ;Metalized
  ;blendfunc=dst_color one ;Non-Metalized
  shininess=24
  specular=0.49 0.47 0.50 1.0
  mipmap=0
  }
 layer3
 {
  map=Felga.tga
  blendfunc=one src_alpha
  shininess=24
  specular=0.49 0.47 0.50 1.0
  mipmap=1
 }
}

shader_Opona
{
   layer0
  {
    map=Front_Wheel.tga
    shininess=10
    specular=0.2 0.2 0.2 1
  }
}


shader_Guma
{
   shininess=16
    specular=.1 .1 .1 1
 layer0
 {
    map=Rear_Wheel.tga
 }
}
