shader_remapelegybody128
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=remapelegybody128.tga
		blendfunc=one src_alpha
	}
}
shader_echrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=echrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_glass
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=glass.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_engine2
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=engine2.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_4efte
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=4efte.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_vehiclelights128
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=vehiclelights128.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_vehiclelights128on
{
  layer0
  {
   map=vehiclelights128on.tga
  }
}
shader_vehiclelights128brake
{
  layer0
  {
   map=vehiclelights128brake.tga
  }
}
;---------------------------------------------------------------------------------
shader_momo
{
  layer0
  {
    map=momo.tga
  }
}
shader_carpet
{
  layer0
  {
    map=carpet.tga
  }
}
shader_rubber
{
  layer0
  {
    map=rubber.tga
  }
}
shader_blk1
{
  layer0
  {
    map=blk1.tga
  }
}
shader_star1
{
  layer0
  {
    map=star1.tga
  }
}
shader_meter1
{
  layer0
  {
    map=meter1.tga
  }
}
shader_dash1
{
  layer0
  {
    map=dash1.tga
  }
}
shader_engine2
{
  layer0
  {
    map=engine2.tga
  }
}
shader_vehiclelights128
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_4efte
{
  layer0
  {
    map=4efte.tga
  }
}
shader_silver
{
  layer0
  {
    map=silver.tga
  }
}
shader_Paintable_Wheel
{
  layer0
  {
    map=Paintable_Wheel.tga
  }
}
shader_wheel_ring_dark_blue
{
  layer0
  {
    map=wheel_ring_dark_blue.tga
  }
}
shader_tire
{
  layer0
  {
    map=tire.tga
  }
}
shader_centercap
{
  layer0
  {
    map=centercap.tga
  }
}
shader_colodka
{
  layer0
  {
    map=colodka.tga
  }
}
shader_vehiclelights128
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_tablice
{
  layer0
  {
    map=tablice.tga
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}