shader_karoseria
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=karoseria.tga
    blendfunc=one src_alpha
  }
}
shader_szyby
{
  layer0
  {
    ;depthwrite=0
    map=szyby.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_chrom
{
  layer0
  {
    map=chrome.bmp
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=chrom.tga
    blendfunc=one src_alpha
  }
}
shader_framy
{
  layer0
  {
    map=framy.tga
  }
}
shader_czarne
{
  layer0
  {
    map=czarne.tga
  }
}
shader_95
{
  layer0
  {
    map=95.tga
  }
}
shader_moje
{
  layer0
  {
    map=moje.tga
  }
}
shader_alca
{
  layer0
  {
    map=alca.tga
  }
}
shader_skora
{
  layer0
  {
    map=skora.tga
  }
}
shader_drewno
{
  layer0
  {
    map=drewno.tga
  }
}
shader_podloga
{
  layer0
  {
    map=podloga.tga
  }
}
shader_bose
{
  layer0
  {
    map=bose.tga
  }
}
shader_sufit
{
  layer0
  {
    map=sufit.tga
  }
}
shader_przyciski
{
  layer0
  {
    map=przyciski.tga
  }
}
shader_lights
{
  layer0
  {
    map=lights.tga
  }
}
shader_lights1
{
  layer0
  {
    map=lights1.tga
  }
}
shader_lights1on
{
  layer0
  {
    map=lights1on.tga
  }
}
shader_lights1stop
{
  layer0
  {
    map=lights1stop.tga
  }
}
shader_lights2
{
  layer0
  {
    map=lights2.tga
  }
}
shader_lustro
{
  layer0
  {
    map=lustro.tga
  }
}
shader_hella
{
  layer0
  {
    map=hella.tga
  }
}
shader_srodek
{
  layer0
  {
    map=srodek.tga
  }
}
shader_felga
{
  layer0
  {
    map=felga.tga
  }
}
shader_opona
{
  layer0
  {
    map=opona.tga
  }
}
shader_interior
{
  layer0
  {
    map=interior.tga
  }
}
shader_interioron
{
  layer0
  {
    map=interioron.tga
  }
}
shader_interioro
{
  layer0
  {
    map=interioro.tga
  }
}
shader_tabl
{
  layer0
  {
    map=tablica.tga
  }
}
shader_licz
{
  layer0
  {
    map=licz.tga
  }
}