shader_underbody
{
  layer0
  {
    map=underbody.tga
  }
}
shader_a8_tex
{
  layer0
  {
    map=a8_tex.tga
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_c0
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=94
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=c0.tga
		blendfunc=one src_alpha
	}
}
shader_podbamp
{
  layer0
  {
    map=podbamp.tga
  }
}
shader_chassis
{
  layer0
  {
    map=chassis.tga
  }
}
shader_lanternas
{
  layer0
  {
    map=lanternas.tga
  }
}
shader_a8pan
{
  layer0
  {
    map=a8pan.tga
  }
}
shader_pol
{
  layer0
  {
    map=pol.tga
  }
}
shader_leater_light1
{
  layer0
  {
    map=leater_light1.tga
  }
}
shader_roof
{
  layer0
  {
    map=roof.tga
  }
}
shader_inter
{
  layer0
  {
    map=inter.tga
  }
}
shader_pol1
{
  layer0
  {
    map=pol1.tga
  }
}
shader_gar_cbs
{
  layer0
  {
    map=gar_cbs.tga
  }
}
shader_gar_chb
{
  layer0
  {
    map=gar_chb.tga
  }
}
shader_vidros1
{
	  layer0
		{
		map=vidros1.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_vidros
{
cull=back
  layer0
  {
   map=windows.tga
    shininess=40
    specular=1 1 1 1
    blendfunc=src_color one_minus_src_alpha 
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
  }
  layer2
  {
    map=shine.bmp
    texgen_s=sphere_map
    texgen_t=sphere_map
    texgen_r=sphere_map
    blendfunc=add
  }
}
shader_texture
{
  layer0
  {
    map=texture.tga
  }
}
shader_cinza
{
  layer0
  {
    map=cinza.tga
  }
}
shader_tyres
{
  layer0
  {
    map=tyres.tga
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_baer
{
  layer0
  {
    map=baer.tga
  }
}
shader_baer1
{
  layer0
  {
    map=baer1.tga
  }
}
shader_
{
  layer0
  {
    map=.tga
  }
}
shader_
{
  layer0
  {
    map=.tga
  }
}
shader_
{
  layer0
  {
    map=.tga
  }
}
shader_
{
  layer0
  {
    map=.tga
  }
}
shader_
{
  layer0
  {
    map=.tga
  }
}
shader_lights1
{
  sort_offset=1
  layer0
    {
       map=lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights3
{
  sort_offset=1
  layer0
    {
       map=lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  sort_offset=1
  layer0
    {
       map=lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
