ReadMe file for 1969 'Baer' Mustang for Racer by S. Taylor a.k.a. Storm..


This car has been designed to work with Racer Version 0.5.2 b7.9 which you can download from the Racer forums at http://www.rscnet.org/forumdisplay.php?f=111


How to install:

Unzip the contents of the zip file to your ..\Racer\Data\Cars\ directory

No guarantee is made about this car working for you.  If you do have a problem getting it running contact me through the Race Sim Central forums via private message, atlernatively, post any problems/questions in the car release thread which can be found at http://forum.rscnet.org/forumdisplay.php?f=237

If I do not respond somone else will more than likely help you out.


Info:

Based upon a real life car (a 1969 Mustang owned by Hal Baer of the same named high performance brake company) the car looked so good I felt compelled to modify my 69 mesh to immitate it.  The real life car has a raw simplicity to it, no bonnet scoops, ground effects, wings or graphics just a hard edged jet black high gloss paint finish.

Though the model comes with the all Black 'Baer' paint I have created a colour pack (Raven compatible) which includes some basic paint with Le Mans style stripes.  The textures have also been revised and updated to take advantage of Racers newer gfx.

No seperate interior model for this release

Personally I like the car ini I have supplied with this release,  but being a highly contested matter for debate you can take it or leave it.  =)


Polygons used:

Car Body:   6191
Steering wheel:   2160
Car Interior:   No seperate interior model included
Wheels:   3696
Brake Calipers:   32
Brake Lights:   12

Total:  12091


Thanks to:

Ruud, creator of the sim that this car is for.
Engine sound is from the  72' Camero created by Alberto Diaz (kABUTO)
Everyone at the Racer forums for their critique, ideas, inspiration and contributions to the Racer community.  


Conditions of use:

You may NOT convert this car to any other game without my prior written permission.  Also, you may NOT use any artwork (such as the textures) as a base for your own models without my prior written permission.  You may however add to these textures and models (if your into custom jobs) as long as any re-released/edited files are fully credited with original authors details. This is a common courtesy and I am sure you would expect the same if you had spent so many hours on something similar.

All the models mesh work and textures  S. Taylor 2005
All logo's and badges used for authenticity are trademaks and copyright of their repective owners.