shader_body
{
	sort_offset=0
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1 1 1 1
		;mipmap=0 
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
		;mipmap=0 
	}
	layer2
	{
		map=$tracksunmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=dst_color one 
		shininess=48
		;specular=1 1 1 1
		;mipmap=0
	}
	layer3
	{
		map=body.tga
		blendfunc=one src_alpha
		;mipmap=0
	}
}
shader_frontslicht
{
 cull=none
 layer0
 {
 blendfunc=one_minus_src_alpha src_alpha
 map=frontslicht.tga
 emission=0.5 0.5 0.5 0.5
 specular=0 0 0 1
 mipmap=0
 texenv=replace
 depthwrite=0
 }
}
shader_headlights
{
  layer0
    {
      map=headlights.tga
      emission=1 1 1 1
      shininess=4
      specular=0 0 0 1
      blendfunc=blend
      texenv=replace
    }
}

shader_body2
{
	sort_offset=0
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1 1 1 1
		;mipmap=0 
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
		;mipmap=0 
	}
	layer2
	{
		map=$tracksunmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=dst_color one 
		shininess=48
		;specular=1 1 1 1
		;mipmap=0
	}
	layer3
	{
		map=body2.tga
		blendfunc=one src_alpha
		;mipmap=0
	}
}
shader_fara_on
{
  sort_offset=1
  layer0
    {
       map=farax.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights_tall
{
  sort_offset=1
  layer0
    {
       map=lights_tall.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brake
{
  sort_offset=1
  layer0
    {
       map=brake.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_glice_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=glice_metal.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_mirror
{
	layer0
	{
		map=$mirror
		emission=1 1 1 1
	}
}
shader_beje
{
  layer0
  {
    map=beje.tga
  }
}
shader_dirtmetal
{
  layer0
  {
    map=dirtmetal.tga
  }
}
shader_ford_elem
{
  layer0
  {
    map=ford_elem.tga
  }
}
shader_14
{
  layer0
  {
    map=14.tga
  }
}
shader_gold
{
  layer0
  {
    map=gold.tga
  }
}
shader_fordtire1
{
  layer0
  {
    map=fordtire1.tga
  }
}
shader_fordtire3
{
  layer0
  {
    map=fordtire3.tga
  }
}
shader_img_0652
{
  layer0
  {
    map=img_0652.tga
  }
}
shader_pic_nomera
{
  layer0
  {
    map=pic_nomera.tga
  }
}
shader_podn
{
  layer0
  {
    map=podn.tga
  }
}
shader_radiator
{
  layer0
  {
    map=radiator.tga
  }
}
shader_leather
{
  layer0
  {
    map=leather.tga
  }
}
shader_prb
{
  layer0
  {
    map=prb.tga
  }
}
shader_ford_logo
{
  layer0
  {
    map=ford_logo.tga
  }
}
shader_dirt_black
{
  layer0
  {
    map=dirt_black.tga
  }
}
shader_fara
{
  layer0
  {
    map=fara.tga
  }
}
shader_lights_lod0
{
  layer0
  {
    map=lights_lod0.tga
  }
}
shader_3dddfda0
{
  layer0
  {
    map=3dddfda0.tga
  }
}
shader_carpet
{
  layer0
  {
    map=carpet.tga
  }
}
shader_leather2
{
  layer0
  {
    map=leather2.tga
  }
}
shader_leather4
{
  layer0
  {
    map=leather4.tga
  }
}
shader_32trim
{
  layer0
  {
    map=32trim.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
