engine samples by miguel1.8Turbo
Turbo sound by?

accelerate_out
  {
    smp0~audio.acc_all
    {
      sample=audio/dw10/idle.wav
      min=500
      max=900
      attack=0
      decay=900
      natural=750
      volume=2
    }
    smp1~audio.acc_all
    {
      sample=audio/dw10/2250.wav
      min=1750
      max=2250
      attack=1250
      decay=750
      natural=2250
      volume=2
    }
    smp2~audio.acc_all
    {
      sample=audio/dw10/3000.wav
      min=2750
      max=3000
      attack=750
      decay=1000
      natural=3000
      volume=2
    }
    smp3~audio.acc_all
    {
      sample=audio/dw10/4000.wav
      min=3000
      max=6000
      attack=1500
      decay=1000
      natural=4000
      volume=2
    }
	smp4~audio.acc_all
    {
      sample=audio/turbo.wav
      min=2000
      max=3000
      attack=500
      decay=1500
      natural=290
      volume=0.10
    }
  }
  decelerate_out
  {
    smp0~audio.acc_all
    {
      sample=audio/dw10/idle.wav
      min=500
      max=900
      attack=0
      decay=900
      natural=750
      volume=2
    }
    smp1~audio.acc_all
    {
      sample=audio/dw10/2250.wav
      min=1750
      max=2250
      attack=1250
      decay=750
      natural=2250
      volume=1.0
    }
    smp2~audio.acc_all
    {
      sample=audio/dw10/3000.wav
      min=2750
      max=3000
      attack=750
      decay=1000
      natural=3000
      volume=1.0
    }
    smp3~audio.acc_all
    {
      sample=audio/dw10/4000.wav
      min=3000
      max=6000
      attack=1500
      decay=1000
      natural=4000
      volume=1.0
    }
	smp4~audio.acc_all
    {
      sample=audio/turbo.wav
      min=2000
      max=3000
      attack=500
      decay=1500
      natural=290
      volume=0
    }
  }
   accelerate_in
  {
    smp0~audio.acc_all
    {
      sample=audio/dw10/idle_in.wav
      min=500
      max=900
      attack=0
      decay=900
      natural=750
      volume=2
    }
    smp1~audio.acc_all
    {
      sample=audio/dw10/2250_in.wav
      min=1750
      max=2250
      attack=1250
      decay=750
      natural=2250
      volume=2
    }
    smp2~audio.acc_all
    {
      sample=audio/dw10/3000_in.wav
      min=2750
      max=3000
      attack=750
      decay=1000
      natural=3000
      volume=2
    }
    smp3~audio.acc_all
    {
      sample=audio/dw10/4000_in.wav
      min=3000
      max=6000
      attack=1500
      decay=1000
      natural=4000
      volume=2
    }
	smp4~audio.acc_all
    {
      sample=audio/turbo.wav
      min=2000
      max=3000
      attack=500
      decay=1500
      natural=290
      volume=0.01
    }
  }
   decelerate_in
  {
    smp0~audio.acc_all
    {
      sample=audio/dw10/idle_in.wav
      min=500
      max=900
      attack=0
      decay=900
      natural=750
      volume=2
    }
    smp1~audio.acc_all
    {
      sample=audio/dw10/2250_in.wav
      min=1750
      max=2250
      attack=1250
      decay=750
      natural=2250
      volume=1
    }
    smp2~audio.acc_all
    {
      sample=audio/dw10/3000_in.wav
      min=2750
      max=3000
      attack=750
      decay=1000
      natural=3000
      volume=1
    }
    smp3~audio.acc_all
    {
      sample=audio/dw10/4000_in.wav
      min=3000
      max=6000
      attack=1500
      decay=1000
      natural=4000
      volume=1
    }
	smp4~audio.acc_all
    {
      sample=audio/turbo.wav
      min=2000
      max=3000
      attack=500
      decay=1500
      natural=290
      volume=0
    }
  }