shader_body
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=body.tga
		blendfunc=one src_alpha
	}
}
shader_black_piano
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=black.tga
		blendfunc=one src_alpha
	}
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_glass
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=glass.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_resistencia_termica
{
  sort_offset=1
  ;cull=back
  layer0
  {
   map=resistencia_termica.tga
   blendfunc=src_alpha one_minus_src_alpha
   mipmap=0
   depthwrite=0
  }
  layer1 
  {
    depthwrite=0
    texenv=replace
    map=Fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
    emission=1 1 1 1
  }
  layer2
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one_minus_src_color
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55 1
  }
}
shader_mirror
{
  layer0
  {
    cast_shadow=1
    map=$mirror
    texscale_s=1
    texscale_r=1
    texscale_t=1
    diffuse=0.015 0.015 0.015 1
    ambient=0.015 0.015 0.015 1
  }
}
shader_parts_fiesta
{
cast_shadow=1
  layer0
  {
    map=parts_fiesta.tga
  }
}
shader_parts_fiesta2
{
cast_shadow=1
  layer0
  {
    map=parts_fiesta2.tga
  }
}
shader_painel_fiesta
{
cast_shadow=1
  layer0
  {
    map=painel_fiesta.tga
  }
}
shader_carpete
{
cast_shadow=1
  layer0
  {
    map=carpete.jpg
  }
}
shader_vehiclelights_128
{
cast_shadow=1
  layer0
  {
    map=vehiclelights_128.tga
  }
}
shader_chassis
{
cast_shadow=1
  layer0
  {
    map=chassis.tga
  }
}
shader_plastik2
{
cast_shadow=1
  layer0
  {
    map=plastik2.tga
  }
}
shader_vehiclelights128
{
cast_shadow=1
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_engine_zetec_rocan
{
cast_shadow=1
  layer0
  {
    map=engine_zetec_rocan.tga
  }
}
shader_engine_zetec_s
{
cast_shadow=1
  layer0
  {
    map=engine_zetec_s.tga
  }
}
shader_silver
{
cast_shadow=1
  layer0
  {
    map=silver.tga
  }
}
shader_parts_fiesta_glass
{
cast_shadow=1
  layer0
  {
    map=parts_fiesta_glass.tga
    blendfunc=blend
    sort_offset=0
  }
}
shader_continental
{
cast_shadow=1
  layer0
  {
    map=continental.tga
  }
}
shader_tire1
{
cast_shadow=1
  layer0
  {
    map=tire1.tga
  }
}
shader_triangulo
{
cast_shadow=1
  layer0
  {
    map=triangulo.tga
    blendfunc=blend
  }
}
shader_brake_pad
{
cast_shadow=1
  layer0
  {
    map=brake_pad.tga
  }
}
shader_plastik
{
cast_shadow=1
  layer0
  {
    map=plastik.tga
  }
}
shader_plastik_in
{
cast_shadow=1
  layer0
  {
    map=plastik_in.tga
  }
}
shader_tablice
{
cast_shadow=1
  layer0
  {
    map=tablice.tga
  }
}
shader_calota
{
cast_shadow=1
  layer0
  {
    map=calota.tga
    blendfunc=blend
  }
}
shader_techno
{
cast_shadow=1
  layer0
  {
    map=techno.tga
    blendfunc=blend
  }
}
shader_vehiclelights128on
{
  layer0
  {
    map=vehiclelights128on.tga
       emission=1 1 1 1
  }
}
shader_painel_fiestaon
{
  layer0
  {
    map=painel_fiestaon.tga
    blendfunc=blend
       emission=1 1 1 1
  }
}
shader_tabliceon
{
  layer0
  {
    map=tabliceon.tga
    blendfunc=blend
       emission=1 1 1 1
  }
}
shader_brakes
{
  layer0
  {
    map=brakes.tga
    blendfunc=add
       emission=1 1 1 1
  }
}
shader_parts_fiesta_on
{
  layer0
  {
    map=parts_fiesta_on.tga
     blendfunc=blend
       emission=1 1 1 1
  }
}
shader_trianguloon
{
  layer0
  {
    map=triangulo.tga
     blendfunc=blend
       emission=1 1 1 1
  }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}


