car
{
  name=Ford Fiesta Concept 2005 v1.0
  year=2005
  id=fiesta_concept
  credits=ONLY FOR BETA TESTER
  comments=220Hp @ 8000 rpm, 205 Nm @ 6500 rpm
  version=050f
  wheels=4
  shadow
  {
    texture=shadow.tga
    width=2.20
    length=4.30
    offset_z=0
  }
  cg
  {
    x=0
    y=-0.31
    z=0.17      
  }
  ff_factor=2
}
graphics
{
  shadow
  {
    model
    {
      file=Fiesta_Concept.dof
    }
  }
}
body
{
  mass=900.0
  restitution_coeff=0.1
  inertia
  {
    x=1317.69
    y=1411.20
    z=380.25
  }  
  manual_box=0
  model
  {
    file=Fiesta_Concept.dof
  }
  model_incar
  {
    ;file=cockpit.dof
  }
  model_light_l
  {
      file=lights.dof
  }
  model_braking_l
  {
    file=brakelights.dof
  }  
}
steer
{
 	x=0.355
        y=0.02
        z=0.22
 	radius=10
 	xa=15
 	lock=720	
 	linearity=0.35
 	model
 	{
  		file=swheel.dof
 	}
}

engine
{
  x=0
  y=0
  z=0
  size=0
  mass=0
  max_rpm=9000
  idle_rpm=950
  curve_torque=Fiesta_Concept.crv
  max_torque=1
  autoclutch_rpm=1250	
  starter=1
  starter_torque=90
  start_stalled=1
  stall_rpm=400
  start_rpm=1100
  reaction=1
  shifting
  {
    automatic=0
    shift_up_rpm=8500
    shift_down_rpm=6000
    time_to_declutch=50
    time_to_clutch=50
  }
  inertia
  {
    engine=0.150  
    final_drive=0.1
  }
  braking_coeff=3.9
  rolling_friction_coeff=0
  friction=0
}
gearbox
{
  gears=7
  gear0
  {
    ratio=-2.250
    inertia=0.1
    ;engine_map=0.5
  }
  gear1
  {
    ratio=3.083
    inertia=0.01
    ;engine_map=1
  }
  gear2
  {
    ratio=2.384
    inertia=0.03
    ;engine_map=1.1
  }
  gear3
  {
    ratio=1.928
    inertia=0.05
    ;engine_map=1.2
  }
  gear4
  {
    ratio=1.625
    inertia=0.07
    ;engine_map=1.3
  }
  gear5
  {
    ratio=1.400
    inertia=0.09
    ;engine_map=1.4
  }
  gear6
  {
    ratio=1.227
    inertia=0.11
    ;engine_map=1.5
  }
}
clutch
{
  max_torque=280
}
handbrakes
{
  wheels=23
}
differential
{
  type=1
  ratio=5.272
  inertia=0.15
  locking_coeff=45
  output0=0
  output1=1
}

aero
{
  body
  {
    center=0 0 0
    cx=0.34
    area=2
  }
}

antirollbar
{
	count=2
	arb0
	{
		susp_left=0
		susp_right=1
		k=25100
	}
	arb1
	{
		susp_left=2
		susp_right=3
		k=14900
	}
}

susp_front
{
  y=-0.25
  z=1.20
  restlen=0.20
  minlen=0.00
  maxlen=0.51
  k=67200
  bump_rate=5380	
  rebound_rate=9000
  roll_center
  {
    x=0
    y=-0.56	
    z=0
  }
}
susp_rear
{
  y=-0.25
  z=-1.28
  restlen=0.20
  minlen=0.00
  maxlen=0.51
  k=44800
  bump_rate=3140	
  rebound_rate=5000	
  roll_center
  {
    x=0
    y=-0.52	
    z=0
  }
}

susp0~susp_front
  {
    x=0.825
  }
susp1~susp_front
  {
    x=-0.825
  }
susp2~susp_rear
  {
    x=0.810
  }
susp3~susp_rear
  {
    x=-0.810
  }
}

tire_model_front
{
	damping_predict_lat=0
	damping_predict_long=0
}
tire_model_rear
{
	damping_predict_lat=0
	damping_predict_long=0
}
pacejka
{
    a0=1.25
    a1=-35
    a2=1800
    a3=2600
    a4=8
    a5=0.015
    a6=-0.25
    a7=0.1
    a8=-0.03
    a9=-0.001
    a10=-0.15
    a111=-8.5
    a112=-0.29
    a12=17.8
    a13=-2.4
    b0=1.5
    b1=-70
    b2=1750
    b3=20
    b4=355
    b5=0.08
    b6=0
    b7=0.05
    b8=-0.025
    b9=0.015
    b10=0.4
    b11=-50
    b12=0
    c0=2.2
    c1=-4
    c2=-3
    c3=-1
    c4=-7
    c5=0.0
    c6=0.0
    c7=0.044
    c8=-0.58
    c9=0.18
    c10=0.043
    c11=0.048
    c12=-0.0035
    c13=-0.18
    c14=0.14
    c15=-1.029
    c16=0.27
    c17=-1.1

    optimal_slipratio=0.11
    optimal_slipangle=0.157
}
wheel_front
{
  y=0
  z=0
  steering=1
  powered=1  
  lock=60
  mass=20
  inertia=1
  radius=0.315
  rolling_coeff=0.017
  max_braking=2500
  braking_factor=1
  tire_rate=210000  
  pacejka~pacejka
  {  
  }
}
wheel_rear
{
  y=0
  z=0
  steering=0   
  mass=20
  inertia=1
  radius=0.315
  rolling_coeff=0.019
  max_braking=800
  braking_factor=1
  tire_rate=210000
  max_handbrake_torque=1250
  pacejka~pacejka
  {
  }
}
wheel0~wheel_front
{
  x=0
  toe=0
  camber=-1.5
  ackerman=1.2
  model
 	{
  	 file=Tarmac_Rim_L.dof
 	}
	model2
	{
	 file=Tarmac_Rim_L_Blur_1.dof
	 velocity=30
	}
	model3
	{
	 file=Tarmac_Rim_L_Blur_2.dof
	 velocity=65
	} 
	model4
	{
	 file=Tarmac_Rim_L_Blur_3.dof
	 velocity=100
	} 
  model_brake
  {
    file=Caliper_LF.dof
  }
}
wheel1~wheel_front
{
  x=-0
  toe=0
  camber=-1.5
  ackerman=-1.2
  model
 	{
  	 file=Tarmac_Rim_R.dof
 	}
	model2
	{
	 file=Tarmac_Rim_R_Blur_1.dof
	 velocity=30
	}
	model3
	{
	 file=Tarmac_Rim_R_Blur_2.dof
	 velocity=65
	} 
	model4
	{
	 file=Tarmac_Rim_R_Blur_3.dof
	 velocity=100
	} 
  model_brake
  {
    file=Caliper_RF.dof
  }
}
wheel2~wheel_rear
{
  x=0
  toe=0
  camber=-0.5
  model
 	{
  	 file=Tarmac_Rim_LR.dof
 	}
	model2
	{
	 file=Tarmac_Rim_LR_Blur_1.dof
	 velocity=30
	}
	model3
	{
	 file=Tarmac_Rim_LR_Blur_2.dof
	 velocity=65
	} 
	model4
	{
	 file=Tarmac_Rim_LR_Blur_3.dof
	 velocity=100
	} 
  model_brake
  {
    file=Caliper_LR.dof
  }
}
wheel3~wheel_rear
{
  x=0
  toe=0
  camber=-0.5
  model
 	{
  	 file=Tarmac_Rim_RR.dof
 	}
	model2
	{
	 file=Tarmac_Rim_RR_Blur_1.dof
	 velocity=30
	}
	model3
	{
	 file=Tarmac_Rim_RR_Blur_2.dof
	 velocity=65
	} 
	model4
	{
	 file=Tarmac_Rim_RR_Blur_3.dof
	 velocity=100
	} 
  model_brake
  {
    file=Caliper_RR.dof
  }
}
;
; Cameras
; Type of model to use; 0=outside, 1=inside, 2=none
;
camera0
{
   follow
   {
      pitch=1
      yaw=1
      roll=1
   }
   offset
   {
      x=0
      y=-0.7
      z=0.58
   }
   angle
   {
      x=9.027775
      y=180
      z=0.000000
   }
   name=Hood
   fov=70
   model=0
   wheels=0
   view=0
}
camera1
{
   offset
   {
      x=0
      y=-0.454165
      z=-5
   }
   angle
   {
      x=11.000005
      y=-180.000000
      z=0.000000
   }
   name=Chase High
   follow
   {
      pitch=0
      yaw=1
      roll=0
   }
   fov=50
   model=0
   wheels=0
   view=0
}
camera2
{
   offset
   {
      x=0
      y=-0.4
      z=2.100000
   }
   angle
   {
      x=0.000000
      y=180.000000
      z=0.000000
   }
   name=Bumper
   follow
   {
      pitch=1
      yaw=1
      roll=1
   }
   fov=60
   model=2
   wheels=0
   view=2
}
camera3
{
   offset
   {
      x=0
      y=-0.513334
      z=-5.745006
   }
   angle
   {
      x=21
      y=180
      z=0
   }
   name=Chase Close
   follow
   {
      pitch=0
      yaw=1
      roll=0
   }
   fov=50
   model=0
   wheels=0
   view=0
}
camera4
{
   offset
   {
      x=-0.670312
      y=-0.166667
      z=-3.944994
   }
   angle
   {
      x=2.500038
      y=-152.604248
      z=-15.017359
   }
   follow
   {
      pitch=0
      yaw=1
      roll=0
   }
   fov=50
   model=0
   wheels=0
   view=0
   name=Rear Side
}
camera5
{
   follow
   {
      pitch=0
      yaw=1
      roll=0
   }
   offset
   {
      x=-0.121874
      y=-0.064583
      z=-5.590004
   }
   angle
   {
      x=35.555546
      y=-83.159645
      z=16.579861
   }
   name=Side High
   fov=40
   model=0
   wheels=1
   view=0
}
camera6
{
   follow
   {
      pitch=0
      yaw=1
      roll=0
   }
   offset
   {
      x=-0.231250
      y=-0.050001
      z=-4.834995
   }
   angle
   {
      x=7.361108
      y=27.083181
      z=18.923620
   }
   fov=30
   model=0
   wheels=1
   view=0
   name=Front Side
}
camera7
{
   follow
   {
      pitch=0
      yaw=1
      roll=0
   }
   offset
   {
      x=-0.001563
      y=-0.179167
      z=-9.000000
   }
   angle
   {
      x=44.000000
      y=0.000000
      z=0.000000
   }
   fov=26
   model=0
   wheels=1
   view=0
   name=Front High
}
camera8
{
   offset
   {
      x=0.365
      y=-0.35
      z=-0.2
   }
   angle
   {
      x=8
      y=180.000000
      z=0
   }
   follow
   {
      pitch=1
      yaw=1
      roll=1
   }
   fov=60
   model=0
   wheels=0
   view=1
   name=Inside Black
}
camera9
{
   follow
   {
      pitch=1
      yaw=1
      roll=1
   }
   offset
   {
      x=0.365
      y=-0.6
      z=-0.4
   }
   angle
   {
      x=0
      y=180
      z=0
   }
   fov=60
   ; Type of model to use; 0=outside, 1=inside, 2=none
   model=1
   wheels=0
   view=1
   name=Inside Dash
}
;	------------------ Artyfishul Intellygents -----------------
     
ai
{
	grip_factor=1.1
}
;	------------------ 5.1 ALPHA AUDIO COMPATABILTY -----------------
audio
{

  skid
  {
    sample=skid.wav 
  }
  volume=.2
  shiftout
  {
    sample=Gear_down.wav
  }
  volume=.2
  shiftin
  {
    sample=Gear_up.wav
  }
  acc_all
  {
    attack=500
    decay=500
  }


  accelerate_out


  {
    smp0~audio.acc_all
    {
      sample=Sound\Fiesta_ext_idle..wav
      min=1.00   
      max=1688.00
      natural=2000.00 
      volume=1
    }
    smp1~audio.acc_all
    {
      sample=Sound\Fiesta_ext_accel.wav
      min=1688.00
      max=9000
      natural=9000.00
      volume=1.5
    }    
  }


  decelerate_out


  {
    smp0~audio.acc_all
    {
      sample=Sound\Fiesta_ext_idle..wav
      min=1.00   
      max=1688.00
      natural=2000.00 
      volume=1
    }
    smp1~audio.acc_all
    {
      sample=Sound\Fiesta_ext_accel.wav
      min=1688.00
      max=9000
      natural=9000.00
      volume=1.5
    }    
    smp2~audio.acc_all
    {
      sample=backfires_ex.wav
      min=4000
      max=5000
      attack=1000
      decay=1000
      natural=4000
      volume=2
    }           
  }

;	------------------ IN


  accelerate_in


  {
    smp0~audio.acc_all
    {
      sample=Sound\Fiesta_int_idle..wav
      min=1.00   
      max=1688.00
      natural=2000.00 
      volume=1
    }
    smp1~audio.acc_all
    {
      sample=Sound\Fiesta_int_accel.wav
      min=1688.00
      max=9000
      natural=9000.00
      volume=1.5
    }    
  }


  decelerate_in


  {
    smp0~audio.acc_all
    {
      sample=Sound\Fiesta_int_idle..wav
      min=1.00   
      max=1688.00
      natural=2000.00 
      volume=1
    }
    smp1~audio.acc_all
    {
      sample=Sound\Fiesta_int_accel.wav
      min=1688.00
      max=9000
      natural=9000.00
      volume=1.5
    }    
    smp2~audio.acc_all
    {
      sample=backfires_ex.wav
      min=4000
      max=5000
      attack=1000
      decay=1000
      natural=4000
      volume=4
    }           
  }


  gearwhine
  {
    smp0
    {
      	sample=Fiesta_gears_2.w.wav
      	volume=1
      	min=1
        max=100
        decay=5000
        natural=500
    }    
  }
  wind
  {
    volume=0.3
    pitch_scale=0
    pitch_offset=50
    smp0
    {
      sample=wind1.wav
      min=25
      max=26
      attack=33
      decay=33
      natural=80
    }
    smp1
    {
      sample=wind2.wav
      min=50
      max=51
      attack=33
      decay=33
      natural=80
    }
    smp2
    {
      sample=wind3.wav
      min=75
      max=76
      attack=33
      decay=33
      natural=80
    }
  }
}

traction_control
{
  max_velocity_ratio=1.2
  min_velocity_ratio=1
  enable=0
}
abs
{
  max_velocity_ratio=1.1
  min_velocity_ratio=1
  enable=0
}