shader_laterdark
{
  layer0
  {
    map=laterdark.tga
  }
}

shader_emzone_padanga
{
  layer0
  {
    map=emzone_padanga.tga
  }
}

shader_detalii
{
  layer0
  {
    map=detalii.tga
  }
}

shader_remapelegybody128
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=remapelegybody128.tga
		blendfunc=one src_alpha
	}
}

shader_emzone_juoda
{
  layer0
  {
    map=emzone_juoda.tga
  }
}

shader_emzone_plasmase
{
  layer0
  {
    map=emzone_plasmase.tga
  }
}

shader_emzone_focus_kedes
{
  layer0
  {
    map=emzone_focus_kedes.tga
  }
}

shader_emzone_focus_salonas
{
  layer0
  {
    map=emzone_focus_salonas.tga
  }
}

shader_emzone_focus_kilimeliai
{
  layer0
  {
    map=emzone_focus_kilimeliai.tga
  }
}

shader_emzone_bagazine
{
  layer0
  {
    map=emzone_bagazine.tga
  }
}

shader_emzone_focus_skydelis
{
  layer0
  {
    map=emzone_focus_skydelis.tga
  }
}


shader_emzone_focus_faros
{
  layer0
  {
    map=emzone_focus_faros.tga
  }
}

shader_emzone_focus_variklis
{
  layer0
  {
    map=emzone_focus_variklis.tga
  }
}

shader_emzone_remai
{
  layer0
  {
    map=emzone_remai.tga
  }
}

shader_emzone_sleksciai
{
  layer0
  {
    map=emzone_sleksciai.tga
  }
}

shader_emzone_dugnas
{
  layer0
  {
    map=emzone_dugnas.tga
  }
}

shader_emzone_duslintuvas
{
  layer0
  {
    map=emzone_duslintuvas.tga
  }
}

shader_juoda
{
  layer0
  {
    map=spalvos.tga
  }
}

shader_emzone_groteles1
{
  layer0
  {
    map=emzone_groteles1.tga
  }
}

shader_far
{
	sort_offset=1
 	layer0
	{
		map=far.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_frana
{
	sort_offset=1
 	layer0
	{
		map=frana.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_luminibutoane
{
	sort_offset=1
 	layer0
	{
		map=luminibutoane.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_pozitie
{
	sort_offset=1
 	layer0
	{
		map=pozitie.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_luminiinterior
{
	sort_offset=1
 	layer0
	{
		map=luminiinterior.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}

shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}



