;2005 Mustang GT shader Alex Forbin

shader_bodypj
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    shininess=50
    specular=.05 .05 .05
    diffuse=.05 .05 .05
    ambient=0 0 0
    blendfunc=filter
  }
  layer1
  {
    map=stang01.tga
    shininess=128
    specular=.05 .05 .05
    diffuse=.05 .05 .05
    ambient=.05 .05 .05
    blendfunc=one one_minus_src_alpha
  }
}
;---------------------------------------
shader_interiorhr
{
 layer0
 {
  map=interiorhr.tga
  shininess=10
  ;specular=.2 .2 .2
  ;ambient=1 1 1
  emission=0 0 0
  ;blendfunc=one_minus_src_alpha
 }
}
;---------------------------------------
shader_interior3
{
 layer0
 {
  map=stang03.tga
  shininess=10
  ;specular=.2 .2 .2
  ;ambient=.5 .5 .5
  emission=0 0 0
  ;blendfunc=one_minus_src_alpha
 }
}
;---------------------------------------
shader_gauges
{
 layer0
 {
  map=interiorhr.tga
  shininess=10
  specular=.2 .2 .2
  ambient=.5 .5 .5
  emission=0 0 0
  ;blendfunc=one_minus_src_alpha
 }
}
;---------------------------------------
shader_satin
{
 layer0
 {
  map=interiorhr.tga
  shininess=30
  specular=1 1 1
  ambient=.5 .5 .5
  emission=0 0 0
  ;blendfunc=one_minus_src_alpha
 }
}
;--------------------------------------
shader_intchrome
{
  layer0
  {
    map=interiorhr.tga
    mipmap=0
    shininess=60
    specular= 1 1 1
    emission=0 0 0
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    emission=0 0 0
    blendfunc=add
  }
}
;-------------------------------
shader_taillights
{
  layer0
  {
    map=stang01.tga
    shininess=128
    specular=.2 .2 .2
    emission=.2 .2 .2
   ;blendfunc=blend
    depthwrite=1
  }
}
;-------------------------------
shader_headlights
{
  layer0
  {
    map=stang01.tga
    shininess=128
    specular=.2 .2 .2
    emission=.2 .2 .2
    ;blendfunc=blend
    depthwrite=1
  }
}
;-----------------------------
shader_brakelights
{
  layer0
  {
    map=stang02.tga
    emission=1 1 1
    blendfunc=add
    depthwrite=1
  }
}
;--------------------------------------
shader_reflectors
{
  layer0
  {
    map=stang01.tga
    mipmap=0
    shininess=60
    specular= 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    shininess=60
    blendfunc=add
    depthwrite=0
  }
}
;---------------------------------
shader_glass
{
  layer0
  {
    map=stang02.tga
    shininess=96 ;28
    specular=.5 .5 .5
    ambient=.52 .52 .52
    blendfunc=blend
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    shininess=96 
    specular=.5 .5 .5
    ambient=.52 .52 .52
    blendfunc=src_color one
  }
}
;---------------------------------
shader_glass2
{
  layer0
  {
    map=stang02.tga
shininess=96 ;28
    specular=.5 .5 .5
    ambient=.52 .52 .52
    blendfunc=blend
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    shininess=96 
    specular=.5 .5 .5
    ambient=.52 .52 .52
    blendfunc=src_color one
  }
}
;---------------------------------------
shader_mirror
 {	
	layer0
         {
		map=$mirror
		texscale_s=1
		texscale_r=1
		texscale_t=1
		emission=.5 .5 .5
         }
}
;----------------------------------------
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
    shininess=10
    specular=0 0 0
    ambient=.5 .5 .5
    diffuse=.5 .5 .5
  }
}
;----------------------------------------
shader_gauge_needle
{
  layer0
  {
    map=gauge_needle.tga
  }
}
;---------------------------------------
shader_chassis
{
  layer0
  {
    map=stang01.tga
    shininess=10
    ambient=.05 .05 .05
  }
}
;---------------------------------------
shader_70_Boss302_Wheel
{
  layer0
  {
    map=70_Boss302_Wheel.tga
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=add
  }
}
;----------------------------------------
shader_wheelin
{
layer0
  {
    map=70_Boss302_Wheel.tga
    blendfunc=dst_alpha src_alpha
  }
}
shader_tires
{
  layer0
    {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=blend
  }
layer1
{
    map=sb1.tga
    shininess=20
    }
}
;----------------------
shader_brakes
{
  layer0
  {
    map=brakes.tga
    shininess=10
    specular=1 1 1
    alphafunc=gequal 30
  }
}
;----------------------------------------
shader_70_Boss302_Body
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    shininess=128
    specular=.5 .5 .5
    diffuse=.5 .5 .5
    ambient=0 0 0
    blendfunc=filter
  }
  layer2
  {
    map=70_Boss302_body.tga
    shininess=128
    specular=.5 .5 .5
    diffuse=.5 .5 .5
    ambient=0 0 0 
    blendfunc=one one_minus_src_alpha
  }
}
;----------------------------------------