;Ford Sierra RS500 Race

shader_body
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1 1 1 1
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
	}
	layer2
	{
		map=body.tga
		blendfunc=one src_alpha
	}
}

shader_glass
{
	layer0
	{
		map=windows.tga
		blendfunc=blend
		shininess=24
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=src_color one
	}
}

shader_black
{
	layer0
	{
		map=black.tga
	}
}
shader_chrome
{
	layer0
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
	}
	layer1
	{
		map=chrome.tga
		blendfunc=one src_alpha
		shininess=50
	}
}

shader_vinyl
{
	layer0
	{
		map=vinyl.tga
	}
}

shader_rim
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1 1 1 1
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
	}
	layer2
	{
		map=rim.tga
		blendfunc=one src_alpha
	}
}

shader_tire
{
	layer0
	{
		map=tire.tga
		shininess=20
		specular=0.2 0.2 0.2
	}
}

shader_disc
{
	layer0
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
	}
	layer1
	{
		map=disc.tga
		blendfunc=one src_alpha
	}
}
shader_badge
{
	layer0
	{
		map=badge.tga
		blendfunc=blend
		depthwrite=0
	}
}

shader_brakelights
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1 1 1 1
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
	}
	layer2
	{
		map=body.tga
		blendfunc=one src_alpha
	}
}
shader_mirrors
{
	layer0
	{
		map=$mirror
   		texscale_s=1
  		texscale_r=1
  		texscale_t=1
   		emission=.6 .6 .6 .6
	}
}