shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_glice_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=glice_metal.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_300sl52_badges
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=300sl52_badges.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}

shader_nodemeg_natsume
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=nodemeg_natsume.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_Veleg_Natsume
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=Veleg_Natsume.tga
    blendfunc=one src_alpha
  }
}

shader_karoseria
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=karoseria.tga
    blendfunc=one src_alpha
  }
}
shader_black_natsume
{
  layer0
  {
    map=black_natsume.tga
  }
}
shader_interior_natsume
{
  layer0
  {
    map=interior_natsume.tga
  }
}
shader_metal_natsume
{
  layer0
  {
    map=metal_natsume.tga
  }
}
shader_vehiclelights
{
  layer0
  {
    map=vehiclelights.tga
  }
}
shader_lights_natsume
{
  layer0
  {
    map=lights_natsume.tga
  }
}
shader_grill_natsume
{
  layer0
  {
    map=grill_natsume.tga
  }
}
shader_interoral_natsume
{
  layer0
  {
    map=interioral_natsume.tga
  }
}
shader_undercarriage_natsume
{
  layer0
  {
    map=undercarriage_natsume.tga
  }
}
shader_enjin_natsume
{
  layer0
  {
    map=enjin_natsume.tga
  }
}
shader_enjinbay_natsume
{
  layer0
  {
    map=enjinbay_natsume.tga
  }
}
shader_black_natsume
{
  layer0
  {
    map=black_natsume.tga
  }
}
shader_silss
{
  layer0
  {
    map=silss.tga
  }
}
shader_carplate
{
  layer0
  {
    map=carplate.tga
  }
}
shader_natsume_plate
{
  layer0
  {
    map=natsume_plate.tga
  }
}
shader_uvmap
{
  layer0
  {
    map=uvmap.tga
  }
}
shader_emisip_natsume
{
  layer0
  {
    map=emisip_natsume.tga
  }
}
shader_300sl52_misc
{
  layer0
  {
    map=300sl52_misc.tga
  }
}
shader_generic_tire_01
{
  layer0
  {
    map=generic_tire_01.tga
  }
}
shader_generic_tread00
{
  layer0
  {
    map=generic_tread00.tga
  }
}
shader_300sl52_misc
{
  layer0
  {
    map=300sl52_misc.tga
  }
}
shader_tiretread_Natsume
{
  layer0
  {
    map=Tiretread_Natsume.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}













