shader_karoseria
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=body.tga
    blendfunc=one src_alpha
  }
}
shader_Windows
{
  layer0
  {
    ;depthwrite=0
    map=Windows.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_black
{
  layer0
  {
    map=black.tga
  }
}
shader_body
{
  layer0
  {
    map=y.tga
  }
}
shader_kozha_perf
{
  layer0
  {
    map=kozha_perf.tga
  }
}
shader_wood
{
  layer0
  {
    map=wood.tga
  }
}
shader_1
{
  layer0
  {
    map=1.tga
  }
}
shader_leather_dark
{
  layer0
  {
    map=leather_dark.tga
  }
}
shader_kondecioner
{
  layer0
  {
    map=kondecioner.tga
  }
}
shader_s6000-98map1
{
  layer0
  {
    map=s6000-98map1.tga
  }
}
shader_mercedes wood
{
  layer0
  {
    map=mercedes wood.tga
  }
}
shader_panel_text
{
  layer0
  {
    map=panel_text.tga
  }
}
shader_lon
{
  layer0
  {
    map=lon.tga
  }
}