shader_remapadmiralbody
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=remapadmiralbody.tga
		blendfunc=one src_alpha
	}
}
shader_wind_toning
{
  layer0
  {
    ;depthwrite=0
    map=wind_toning.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_wind_toning2
{
  layer0
  {
    ;depthwrite=0
    map=wind_toning2.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}



shader_diskfin
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=diskfin.tga
		blendfunc=one src_alpha
	}
}

shader_chrome
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=body.tga
		blendfunc=one src_alpha
	}
}
shader_tire
{
	layer0
	{
		map=tire.tga
	}
}
shader_skin
{
	layer0
	{
		map=skin.tga
	}
}
shader_skin1
{
	layer0
	{
		map=skin1.tga
	}
}
shader_perfo
{
	layer0
	{
		map=perfo.tga
	}
}
shader_sal126
{
	layer0
	{
		map=sal126.tga
	}
}
shader_kozs
{
	layer0
	{
		map=kozs.tga
	}
}
shader_potol126
{
	layer0
	{
		map=potol126.tga
	}
}
shader_velure
{
	layer0
	{
		map=velure.tga
	}
}
shader_kovri
{
	layer0
	{
		map=kovri.tga
	}
}
shader_nom126
{
	layer0
	{
		map=nom126.tga
	}
}
shader_black
{
	layer0
	{
		map=black.tga
	}
}
shader_int03
{
	layer0
	{
		map=int03.tga
	}
}





