shader_karoseria
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=karoseria.tga
    blendfunc=one src_alpha
  }
}
shader_karoseria2
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=tag.tga
    blendfunc=one src_alpha
  }
}

shader_profile_bundt_wheel
{
  layer0
  {
    map=profile_bundt_wheel.tga
  }
}
shader_material_2
{
  layer0
  {
    map=material_2.tga
  }
}
shader_material_4
{
  layer0
  {
    map=material_4.tga
  }
}

shader_glice_metal_wheel
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=glice_metal_wheel.tga
    blendfunc=one src_alpha
  }
}

shader_glice_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=glice_metal.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_w123_colors2
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=glice_metal.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}

shader_body
{
  layer0
  {
    map=body.tga
  }
}
shader_w123_colors
{
  layer0
  {
    map=w123_colors.tga
  }
}

shader_seda
{
  layer0
  {
    map=seda.tga
  }
}
shader_w123_leather_1
{
  layer0
  {
    map=w123_leather_1.tga
  }
}
shader_w123_leather_1_white
{
  layer0
  {
    map=w123_leather_1_white.tga
  }
}

shader_w123_plastic
{
  layer0
  {
    map=w123_plastic.tga
  }
}
shader_w123_leather_1_dyr
{
  layer0
  {
    map=w123_leather_1_dyr.tga
  }
}
shader_torec
{
  layer0
  {
    map=torec.tga
  }
}
shader_int03
{
  layer0
  {
    map=int03.tga
  }
}

shader_vehiclescratch64
{
  layer0
  {
    map=vehiclescratch64.tga
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_stuff
{
  layer0
  {
    map=stuff.tga
  }
}
shader_carpback
{
  layer0
  {
    map=spz.tga
  }
}
shader_many
{
  layer0
  {
    map=many.tga
  }
}
shader_many_glow
{
  layer0
  {
    map=many_glow.tga
  }
}
shader_w123_reshetka
{
  layer0
  {
    map=w123_reshetka.tga
  }
}
shader_w123_sid2
{
  layer0
  {
    map=w123_sid2.tga
  }
}
shader_w123_sid4
{
  layer0
  {
    map=w123_sid4.tga
  }
}
shader_w123_sid1
{
  layer0
  {
    map=w123_sid1.tga
  }
}
shader_w123_carpet
{
  layer0
  {
    map=w123_carpet.tga
  }
}
shader_w123_carptgry
{
  layer0
  {
    map=w123_carptgry.tga
  }
}
shader_w123_pedals
{
  layer0
  {
    map=w123_pedals.tga
  }
}
shader_w123_leather_dark
{
  layer0
  {
    map=w123_leather_dark.tga
  }
}
shader_w123_leather_2
{
  layer0
  {
    map=w123_leather_2.tga
  }
}
shader_w123_plast
{
  layer0
  {
    map=w123_plast.tga
  }
}
shader_w123_cons
{
  layer0
  {
    map=w123_cons.tga
  }
}
shader_w123_niz
{
  layer0
  {
    map=w123_niz.tga
  }
}
shader_metal
{
  layer0
  {
    map=metal.tga
  }
}
shader_w123_engine
{
  layer0
  {
    map=w123_engine.tga
  }
}
shader_w123_engine_2
{
  layer0
  {
    map=w123_engine_2.tga
  }
}
shader_w123_engine_3
{
  layer0
  {
    map=w123_engine_3.tga
  }
}
shader_body
{
  layer0
  {
    map=body.tga
  }
}
shader_w123_sid3
{
  layer0
  {
    map=w123_sid3.tga
  }
}
shader_w123_potolok
{
  layer0
  {
    map=w123_potolok.tga
  }
}
shader_black
{
  layer0
  {
    map=black.tga
  }
}
shader_rear_lights
{
  layer0
  {
    map=rear_lights.tga
  }
}
shader_rear_lights2
{
  layer0
  {
    map=backlight.tga
  }
}
shader_rear_lights3
{
  layer0
  {
    map=backlight.tga
  }
}

shader_wheel
{
  layer0
  {
    map=wheel.tga
  }
}
shader_disk
{
  layer0
  {
    map=w123_disk.tga
  }
}
shader_XXXXX
{
  layer0
  {
    map=XXXXX.tga
  }
}
shader_XXXXX
{
  layer0
  {
    map=XXXXX.tga
  }
}
shader_XXXXX
{
  layer0
  {
    map=XXXXX.tga
  }
}

shader_felga
{
  layer0
  {
    map=felga.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_opona
{
  layer0
  {
    map=opona.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_black
{
  layer0
  {
    map=vaz_2106_black.tga
  }
}
shader_torpeda
{
  layer0
  {
    map=vaz_2106_torpeda.tga
  }
}
shader_silver
{
  layer0
  {
    map=vaz_2106_silver.tga
  }
}
shader_grey
{
  layer0
  {
    map=vaz_2106_grey.tga
  }
}
shader_grey2
{
  layer0
  {
    map=vaz_2106_grey_2.tga
  }
}
shader_ruch
{
  layer0
  {
    map=vaz_2106_ruch.tga
  }
}
shader_dermo
{
  layer0
  {
    map=vaz_2106_dermo.tga
  }
}
shader_far
{
  layer0
  {
    map=vaz_2106_far_p.tga
  }
}
shader_eex
{
  layer0
  {
    map=vaz_2106_exterier.tga
  }
}
shader_dark
{
  layer0
  {
    map=vaz_2106_darkred.tga
  }
}
shader_zfar
{
  layer0
  {
    map=vaz_2106_z_far.tga
  }
}
shader_2106
{
  layer0
  {
    map=vaz_2106_light.tga
  }
}
shader_tex2
{
  layer0
  {
    map=vaz_2106_TEX2.tga
  }
}
shader_text
{
  layer0
  {
    map=vaz_2106_text.tga
  }
}
shader_white
{
  layer0
  {
    map=vaz_2106_white.tga
  }
}
shader_extras
{
  layer0
  {
    map=vaz_2106_extras.tga
  }
}
shader_mlot
{
  layer0
  {
    map=vaz_2106_extra_3_1.tga
  }
}
shader_gas
{
  layer0
  {
    map=vaz_2106_extra_3.tga
  }
}
shader_briz
{
  layer0
  {
    map=vaz_2106_briz.tga
  }
}
shader_drewno
{
  layer0
  {
    map=vaz_2106_derevo.tga
  }
}
shader_koleso
{
  layer0
  {
    map=vaz_2106_koleso.tga
  }
}
shader_blue
{
  layer0
  {
    map=vaz_2106_blue.tga
  }
}
shader_green
{
  layer0
  {
    map=vaz_2106_green.tga
  }
}
shader_red
{
  layer0
  {
    map=vaz_2106_red.tga
  }
}
shader_salon
{
  layer0
  {
    map=vaz_2106_salon.tex..tga
  }
}
shader_polik
{
  layer0
  {
    map=vaz_2106_polik.tga
  }
}
shader_potolok
{
  layer0
  {
    map=vaz_2106_potolok.tga
  }
}
shader_uszczelka
{
  layer0
  {
    map=vaz_2106_relief.tga
  }
}
shader_optika
{
  layer0
  {
    map=vaz_2106_optika.tga
  }
}
shader_tkan2
{
  layer0
  {
    map=vaz_2106_tkan2.tga
  }
}
shader_dermo03
{
  layer0
  {
    map=vaz_2106_dermo_03.tga
  }
}
shader_motor
{
  layer0
  {
    map=vaz_2106_motor 1.tga
  }
}
shader_sprezyny
{
  layer0
  {
    map=vaz_2106_lightblue.tga
  }
}
shader_gold
{
  layer0
  {
    map=vaz_2106_gold.tga
  }
}
shader_orange
{
  layer0
  {
    map=vaz_2106_orange.tga
  }
}
shader_zfar2
{
  layer0
  {
    map=vaz_2106_z_far_2.tga
  }
}
shader_kier
{
  layer0
  {
    map=vaz_2106_grey_2.tga
  }
}
shader_lights
{
  sort_offset=1
  layer0
    {
       map=LIGHTS2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_LIGHTS1
{
  sort_offset=1
  layer0
    {
       map=LIGHTS1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_LIGHTS3
{
  sort_offset=1
  layer0
    {
       map=LIGHTS3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights3
{
  sort_offset=1
  layer0
    {
       map=LIGHTS3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=LIGHTS2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Brakelights
{
  sort_offset=1
  layer0
    {
       map=Brakelights.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  sort_offset=1
  layer0
    {
       map=LIGHTS4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights5
{
  sort_offset=1
  layer0
    {
       map=LIGHTS5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights6
{
  sort_offset=1
  layer0
    {
       map=LIGHTS6.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights7
{
  sort_offset=1
  layer0
    {
       map=LIGHTS7.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_rejestracja
{
  layer0
  {
    map=rejestracja.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
  }
}
shader_braking
{
  sort_offset=1
  layer0
    {
       map=braking.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_reflektoryR
{
 	layer0
  	{
    		map=reflektoryR.tga
    		emission=1 1 1 1
    		blendfunc=blend
  	}
}
shader_txt_sidewall1
{
   layer0
  {
    map=txt_sidewall1.tga
    shininess=10
    specular=0.2 0.2 0.2 1
  }
}
shader_txt_tread1
{
   layer0
  {
    map=txt_tread1.tga
    shininess=10
    specular=0.2 0.2 0.2 1
  }
}
shader_txt_rim1
{
  layer0
  {
    map=txt_rim1.tga
  }
}
shader_diski
{
  layer0
  {
    map=2108_diski.tga
  }
}
shader_sruby
{
  layer0
  {
    map=2108_black_s.tga
  }
}
shader_opona
{
  layer0
  {
    map=Wheel_vaz_2101.tga
  }
}
shader_cover
{
  layer0
  {
    map=wheel_cover_vaz.tga
  }
}
shader_bremslicht
{
 cull=none
 layer0
 {
 blendfunc=one_minus_src_alpha src_alpha
 map=bremslicht.tga
 emission=0.5 0.5 0.5 0.5
 specular=0 0 0 1
 mipmap=0
 texenv=replace
 depthwrite=0
 }
}
shader_frontslicht
{
 cull=none
 layer0
 {
 blendfunc=one_minus_src_alpha src_alpha
 map=frontslicht.tga
 emission=0.5 0.5 0.5 0.5
 specular=0 0 0 1
 mipmap=0
 texenv=replace
 depthwrite=0
 }
}
