shader_body
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=body.tga
    blendfunc=one src_alpha
  }
}
shader_szyby
{
  layer0
  {
    ;depthwrite=0
    map=szyby.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_black
{
  layer0
  {
    map=black.tga
  }
}
shader_body
{
  layer0
  {
    map=y.tga
  }
}
shader_kozha_perf
{
  layer0
  {
    map=kozha_perf.tga
  }
}
shader_wood
{
  layer0
  {
    map=wood.tga
  }
}
shader_1
{
  layer0
  {
    map=1.tga
  }
}
shader_leather_dark
{
  layer0
  {
    map=leather_dark.tga
  }
}
shader_kondecioner
{
  layer0
  {
    map=kondecioner.tga
  }
}
shader_s600
{
  layer0
  {
    map=s600.tga
  }
}
shader_mercedeswood
{
  layer0
  {
    map=mercedeswood.tga
  }
}
shader_panel_text
{
  layer0
  {
    map=panel_text.tga
  }
}
shader_underbody
{
  layer0
  {
    map=underbody.tga
  }
}
shader_tire
{
  layer0
  {
    map=tire.tga
  }
}
shader_letherbl
{
  layer0
  {
    map=letherbl.tga
  }
}
shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
}
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_licenseplate
{
   layer0
  {
   map=licenceplate.tga
  }
}
shader_lon
{
sort_offset=1
layer0
{
map=lon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_panel_texton
{
sort_offset=1
layer0
{
map=panel_texton.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_stop
{
sort_offset=1
layer0
{
map=stop.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_s600on
{
sort_offset=1
layer0
{
map=s600on.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_letherbl
{
  layer0
  {
    map=letherbl.tga
  }
}
shader_licenseplateon
{
sort_offset=1
layer0
{
map=licenceplateon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}