shader_W140_body1
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=W140_body1.tga
    blendfunc=one src_alpha
  }
}
shader_W140_body2
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=W140_body2.tga
    blendfunc=one src_alpha
  }
}
shader_szyby
{
  layer0
  {
    ;depthwrite=0
    map=szyby.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_W140_alloy1
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=W140_alloy1.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_mirror
{   
  layer0
   {
     map=$mirror
     emission=0.4 0.4 0.4 1
   }
}
shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_w140_2cbgl
{
  layer0
  {
    map=w140_2cbgl.tga
  }
}
shader_w140_alloy
{
  layer0
  {
    map=w140_alloy.tga
  }
}
shader_w140_brake
{
  layer0
  {
    map=w140_brake.tga
  }
}
shader_w140_but1
{
  layer0
  {
    map=w140_but1.tga
  }
}
shader_w140_but2
{
  layer0
  {
    map=w140_but2.tga
  }
}
shader_w140_carpet
{
  layer0
  {
    map=w140_carpet.tga
  }
}
shader_w140_color
{
  layer0
  {
    map=w140_color.tga
  }
}
shader_w140_corner
{
  layer0
  {
    map=w140_corner.tga
  }
}
shader_w140_dinam1
{
  layer0
  {
    map=w140_dinam1.tga
  }
}
shader_w140_dinam2
{
  layer0
  {
    map=w140_dinam2.tga
  }
}
shader_w140_disk
{
  layer0
  {
    map=w140_disk.tga
  }
}
shader_W140_FARA
{
  layer0
  {
    map=W140_FARA.tga
  }
}
shader_w140_Fara2
{
  layer0
  {
    map=w140_Fara2.tga
  }
}
shader_w140_gauges
{
  layer0
  {
    map=w140_gauges.tga
  }
}
shader_w140_leather_dark
{
  layer0
  {
    map=w140_leather_dark.tga
  }
}
shader_w140_leather_dark1
{
  layer0
  {
    map=w140_leather_dark1.tga
  }
}
shader_w140_leather_light
{
  layer0
  {
    map=w140_leather_light.tga
  }
}
shader_w140_leather_light1
{
  layer0
  {
    map=w140_leather_light1.tga
  }
}
shader_w140_leather_light2
{
  layer0
  {
    map=w140_leather_light2.tga
  }
}
shader_w140_leather_perf
{
  layer0
  {
    map=w140_leather_perf.tga
  }
}
shader_w140_leather_perf_dark
{
  layer0
  {
    map=w140_leather_perf_dark.tga
  }
}
shader_w140_license1
{
  layer0
  {
    map=w140_license1.tga
  }
}
shader_w140_logo
{
  layer0
  {
    map=w140_logo.tga
  }
}
shader_w140_plafon
{
  layer0
  {
    map=w140_plafon.tga
  }
}
shader_w140_roof
{
  layer0
  {
    map=w140_roof.tga
  }
}
shader_w140_roof1
{
  layer0
  {
    map=w140_roof1.tga
  }
}
shader_w140_tire1
{
  layer0
  {
    map=w140_tire1.tga
  }
}
shader_w140_triangle
{
  layer0
  {
    map=w140_triangle.tga
  }
}
shader_w140_underbody
{
  layer0
  {
    map=w140_underbody.tga
  }
}
shader_w140_wood
{
  layer0
  {
    map=w140_wood.tga
  }
}
shader_w140_but1_light
{
  sort_offset=1
  layer0
    {
       map=w140_but1_light.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_w140_but2_light
{
  sort_offset=1
  layer0
    {
       map=w140_but2_light.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_w140_license1_l
{
  sort_offset=1
  layer0
    {
       map=w140_license1_l.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_W140_FARA_lights
{
  sort_offset=1
  layer0
    {
       map=W140_FARA_lights.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_W140_FARA_light
{
  sort_offset=1
  layer0
    {
       map=W140_FARA_light.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_W140_FARA2_l
{
  sort_offset=1
  layer0
    {
       map=W140_FARA2_l.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_w140_plafon_l
{
  sort_offset=1
  layer0
    {
       map=w140_plafon_l.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_windows
{
  layer0
  {
    ;depthwrite=0
    map=windows.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_licenseplate
{
   layer0
  {
   map=licenceplate.tga
  }
}
shader_lampy
{
   layer0
  {
   map=lampy.tga
  }
}
shader_lampyon
{
sort_offset=1
layer0
{
map=lampyon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_w140_gauges_light
{
sort_offset=1
layer0
{
map=w140_gauges_light.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_licenseplateon
{
sort_offset=1
layer0
{
map=licenceplateon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}