shader_headlights
{
  layer0
    {
      map=headlights.tga
      emission=1 1 1 1
      shininess=4
      specular=0 0 0 1
      blendfunc=blend
      texenv=replace
    }
}
shader_bremslicht
{
 cull=none
 layer0
 {
 blendfunc=one_minus_src_alpha src_alpha
 map=bremslicht.tga
 emission=0.5 0.5 0.5 0.5
 specular=0 0 0 1
 mipmap=0
 texenv=replace
 depthwrite=0
 }
}
shader_glice_metal_wheel
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=glice_metal_wheel.tga
    blendfunc=one src_alpha
  }
}

shader_frontslicht
{
 cull=none
 layer0
 {
 blendfunc=one_minus_src_alpha src_alpha
 map=frontslicht.tga
 emission=0.5 0.5 0.5 0.5
 specular=0 0 0 1
 mipmap=0
 texenv=replace
 depthwrite=0
 }
}
shader_sg_lemposa_on
{
  sort_offset=1
  layer0
    {
       map=sg_lemposa_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_SG_LemposA_brake
{
  sort_offset=1
  layer0
    {
       map=SG_LemposA_brake.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_car00_on
{
  sort_offset=1
  layer0
    {
       map=car00_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_sg_interiora_on
{
  sort_offset=1
  layer0
    {
       map=sg_interiora_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_vehiclelights_on
{
  sort_offset=1
  layer0
    {
       map=vehiclelights_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}

shader_remapelegybody128
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=remapelegybody128.tga
    blendfunc=one src_alpha
  }
}
shader_sg_langai
{
   sort_offset=1
   layer0
  {
   map=szyby.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=12
   specular=0.55 0.55 0.55
  }
}
shader_glice_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=glice_metal.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_w123_colors
{
  layer0
  {
    map=w123_colors.tga
  }
}
shader_stuff
{
  layer0
  {
    map=stuff.tga
  }
}
shader_rej
{
  layer0
  {
    map=rej.tga
  }
}
shader_sg_lempos0
{
  layer0
  {
    map=sg_lempos0.tga
  }
}
shader_sg_body0
{
  layer0
  {
    map=sg_body0.tga
  }
}
shader_sg_langaia
{
  layer0
  {
    map=sg_langai.tga
  }
}
shader_sg_interior0
{
  layer0
  {
    map=sg_interior0.tga
  }
}
shader_sg_dugnas
{
  layer0
  {
    map=sg_dugnas.tga
  }
}
shader_sg_interiora
{
  layer0
  {
    map=sg_interiora.tga
  }
}
shader_vehiclelights
{
  layer0
  {
    map=vehiclelights.tga
  }
}
shader_sg_numeriai
{
  layer0
  {
    map=sg_numeriai.tga
  }
}
shader_sg_lemposa
{
  layer0
  {
    map=sg_lemposa.tga
  }
}
shader_int01
{
  layer0
  {
    map=int01.tga
  }
}
shader_car00
{
  layer0
  {
    map=car00.tga
  }
}
shader_wood
{
  layer0
  {
    map=wood.tga
  }
}
shader_wheel
{
  layer0
  {
    map=wheel.tga
  }
}
shader_w123_disk
{
  layer0
  {
    map=w123_disk.tga
  }
}
shader_material_4
{
  layer0
  {
    map=material_4.tga
  }
}
shader_material_2
{
  layer0
  {
    map=material_2.tga
  }
}
shader_profile_bundt_wheel
{
  layer0
  {
    map=profile_bundt_wheel.tga
  }
}
shader_czarne
{
  layer0
  {
    map=czarne.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
shader_xxxx
{
  layer0
  {
    map=xxxx.tga
  }
}
