shader_glice_metal_wheel
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=glice_metal_wheel.tga
    blendfunc=one src_alpha
  }
}
shader_salon_on
{
  sort_offset=1
  layer0
    {
       map=salon_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_salon1_on
{
  sort_offset=1
  layer0
    {
       map=salon1_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_bosch_on
{
  sort_offset=1
  layer0
    {
       map=bosch_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}

shader_profile_bundt_wheel
{
  layer0
  {
    map=profile_bundt_wheel.tga
  }
}
shader_material_2
{
  layer0
  {
    map=material_2.tga
  }
}
shader_material_4
{
  layer0
  {
    map=material_4.tga
  }
}


shader_body
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=body.tga
    blendfunc=one src_alpha
  }
}
shader_diskfin
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=diskfin.tga
    blendfunc=one src_alpha
  }
}
shader_hubs
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=hubs.tga
    blendfunc=one src_alpha
  }
}

shader_glass
{
  layer0
  {
    ;depthwrite=0
    map=szyby.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_glice_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=glice_metal.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_black
{
  layer0
  {
    map=black.tga
  }
}
shader_VLG_disc2
{
  layer0
  {
    map=VLG_disc2.tga
  }
}

shader_plasty
{
  layer0
  {
    map=plasty.tga
  }
}
shader_salon
{
  layer0
  {
    map=salon.tga
  }
}
shader_wood
{
  layer0
  {
    map=wood.tga
  }
}
shader_salon1
{
  layer0
  {
    map=salon1.tga
  }
}
shader_remap
{
  layer0
  {
    map=remap.tga
  }
}
shader_tire
{
  layer0
  {
    map=tire.tga
  }
}
shader_rul
{
  layer0
  {
    map=rul.tga
  }
}
shader_stopdisk
{
  layer0
  {
    map=stopdisk.tga
  }
}
shader_door
{
  layer0
  {
    map=door.tga
  }
}
shader_doornew
{
  layer0
  {
    map=doornew.tga
  }
}
shader_roof
{
  layer0
  {
    map=roof.tga
  }
}
shader_disc1
{
  layer0
  {
    map=disc1.tga
  }
}
shader_floor
{
  layer0
  {
    map=floor.tga
  }
}
shader_dno
{
  layer0
  {
    map=dno.tga
  }
}
shader_czarne
{
  layer0
  {
    map=czarne.tga
  }
}

shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
}
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_licenseplate
{
   layer0
  {
   map=licenceplate.tga
  }
}
shader_lon
{
sort_offset=1
layer0
{
map=lon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_panel_texton
{
sort_offset=1
layer0
{
map=panel_texton.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_stop
{
sort_offset=1
layer0
{
map=stop.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_s600on
{
sort_offset=1
layer0
{
map=s600on.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_letherbl
{
  layer0
  {
    map=letherbl.tga
  }
}
shader_licenseplateon
{
sort_offset=1
layer0
{
map=licenceplateon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}