shader_Instrumentenbeleuchtungx
{
 ;cull=none
 layer0
 {
 blendfunc=one_minus_src_alpha src_alpha
 map=Instrumentenbeleuchtung.tga
 emission=0.9 0.9 0.9 0.9
 specular=0 0 0 1
 }
}
shader_Instrumentenbelx
{
   sort_offset=1
   layer0
  {
   map=Instrumentebel.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=0
   specular=0.55 0.55 0.55
  }
}
shader_frontlights_on
{
  sort_offset=1
  layer0
    {
       map=frontlights_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_braking
{
  sort_offset=1
  layer0
    {
       map=braking.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}

shader_Instrumentenbel
{
  sort_offset=1
  layer0
    {
       map=Instrumentebel.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}

shader_sg_interiora_on
{
  sort_offset=1
  layer0
    {
       map=sg_interiora_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_56522410_on
{
  sort_offset=1
  layer0
    {
       map=56522410_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}

shader_wheel
{
  layer0
  {
    map=wheel.tga
  }
}
shader_disk
{
  layer0
  {
    map=w123_disk.tga
  }
}

shader_karoseria
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=karoseria.tga
    blendfunc=one src_alpha
  }
}
shader_Windows
{
  layer0
  {
    ;depthwrite=0
    map=Windows.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_profile_bundt_wheel
{
  layer0
  {
    map=profile_bundt_wheel.tga
  }
}
shader_material_2
{
  layer0
  {
    map=material_2.tga
  }
}
shader_material_4
{
  layer0
  {
    map=material_4.tga
  }
}

shader_glice_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=glice_metal.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_56522408
{
  layer0
  {
    map=56522408.tga
  }
}
shader_sg_interior0
{
  layer0
  {
    map=sg_interior0.tga
  }
}
shader_sg_body0
{
  layer0
  {
    map=sg_body0.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}

shader_sg_medis0
{
  layer0
  {
    map=sg_medis0.tga
  }
}
shader_sg_dugnas
{
  layer0
  {
    map=sg_dugnas.tga
  }
}
shader_sg_interiora
{
  layer0
  {
    map=sg_interiora.tga
  }
}
shader_instrumente
{
  layer0
  {
    map=instrumente.tga
  }
}
shader_Instrumentenbelx
{
  layer0
  {
    map=Instrumentebel.tga
  }
}
shader_xxx
{
  layer0
  {
    map=xxx.tga
  }
}
shader_xxx
{
  layer0
  {
    map=xxx.tga
  }
}
