shader_body
{
  layer0
  {
    map=chrome.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=25 25 25 25
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=10
    specular=0.25 0.25 0.25
  }
  layer2
  {
    map=black.tga
    blendfunc=one src_alpha
  }
}
shader_wood
{
  layer0
  {
    map=chrome.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=25 25 25 25
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=10
    specular=0.25 0.25 0.25
  }
  layer2
  {
    map=wood.tga
    blendfunc=one src_alpha
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_glice_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=glice_metal.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_windscreen
{
   sort_offset=1
   layer0
  {
   map=windscreen.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=12
   specular=0.55 0.55 0.55
  }
}
shader_lob
{
   sort_offset=1
   layer0
  {
   map=windscreen.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=12
   specular=0.55 0.55 0.55
  }
}
shader_windows
{
   sort_offset=1
   layer0
  {
   map=windows.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=12
   specular=0.55 0.55 0.55
  }
}
shader_sendiljet
{
   sort_offset=1
   layer0
  {
   map=grey.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=12
   specular=0.55 0.55 0.55
  }
}
 shader_plastic
{
   layer0
  {
   map=black.tga
  }
}
shader_none
{
   layer0
  {
   map=grey.tga
  }
}
shader_yanak
{
   layer0
  {
   map=wheel.tga
  }
}
shader_fara
{
   layer0
  {
   map=fara.tga
  }
}
shader_vehiclelights
{
   layer0
  {
   map=vehiclelights.tga
  }
}
shader_side-light
{
   layer0
  {
   map=side-light.tga
  }
}
shader_brakelights
{
   layer0
  {
   map=brakelights.tga
  }
}
shader_empity
{
   layer0
  {
   map=white.tga
  }
}
shader_taillights
{
   layer0
  {
   map=taillights.tga
  }
}
shader_resh
{
   layer0
  {
   map=resh.tga
  }
}
shader_aa
{
   layer0
  {
   map=aa.tga
  }
}
shader_turk
{
   layer0
  {
   map=turk.tga
  }
}
shader_123
{
   layer0
  {
   map=windscreen.tga
  }
}
shader_
{
   layer0
  {
   map=.tga
  }
}
shader_metal
{
   layer0
  {
   map=metal.tga
  }
}
shader_mesh
{
   layer0
  {
   map=mesh.tga
  }
}
shader_plaka2
{
   layer0
  {
   map=plaka2.tga
  }
}
shader_chrom
{
   layer0
  {
   map=chrom.tga
  }
}
shader_zamsz
{
   layer0
  {
   map=zamsz.tga
  }
}
shader_fotel
{
   layer0
  {
   map=fotel.tga
  }
}
shader_szare
{
   layer0
  {
   map=szare.tga
  }
}
shader_arma
{
   layer0
  {
   map=arma.tga
  }
}
shader_solsticegxp_badging
{
   layer0
  {
   map=solsticegxp_badging.tga
  }
}
shader_wipers
{
   layer0
  {
   map=black.tga
  }
}
shader_doseme
{
   layer0
  {
   map=plastic_steer_dark.tga
  }
}
shader_lamp
{
   layer0
  {
   map=lamp.tga
  }
}
shader_999
{
   layer0
  {
   map=999.tga
  }
}
shader_plastic_steer
{
   layer0
  {
   map=plastic_steer.tga
  }
}
shader_tempcontrol
{
   layer0
  {
   map=tempcontrol.tga
  }
}
shader_controls
{
   layer0
  {
   map=controls.tga
  }
}
shader_pedal
{
   layer0
  {
   map=pedal.tga
  }
}
shader_gear
{
   layer0
  {
   map=gear.tga
  }
}
shader_tr.tga
{
   layer0
  {
   map=chrom
  }
}
shader_ge
{
   layer0
  {
   map=ge.tga
  }
}
shader_tablice
{
   layer0
  {
   map=tablice.tga
  }
}
shader_seat_fabric1
{
   layer0
  {
   map=seat_fabric1.tga
  }
}
shader_none
{
   layer0
  {
   map=windscreen.tga
  }
}
shader_conturni
{
   layer0
  {
   map=windows.tga
  }
}
shader_ 
{
   layer0
  {
   map=
  }
}
shader_slo
{
   layer0
  {
   map=slo.tga
  }
}
shader_preto
{
   layer0
  {
   map=preto.tga
  }
}
shader_vehiclelights128
{
   layer0
  {
   map=vehiclelights128.tga
  }
}
shader_lob
{
   layer0
  {
   map=windscreen.tga
  }
}
shader_audiosystem
{
   layer0
  {
   map=audiosystem.tga
  }
}
shader_door_ctrl
{
   layer0
  {
   map=door_ctrl.tga
  }
}
shader_mirror_blinker
{
   layer0
  {
   map=mirror_blinker.tga
  }
}
shader_misc
{
  layer0
  {
    map=misc.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=25 25 25 25
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=10
    specular=0.25 0.25 0.25
  }
  layer2
  {
    map=misc.tga
    blendfunc=one src_alpha
  }
}
shader_wheel
{
   layer0
  {
   map=wheel.tga
  }
}
shader_plastic_steer
{
   layer0
  {
   map=plastic_steer.tga
  }
}
shader_wheel2
{
   layer0
  {
   map=wheel2.tga
  }
}
shader_disc
{
   layer0
  {
   map=grey.tga
  }
}
shader_alumin
{
   layer0
  {
   map=grey.tga
  }
}
shader_dash
{
   layer0
  {
   map=dash.tga
  }
}
shader_audiosystem_on
{
  sort_offset=1
  layer0
    {
       map=audiosystem_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakelights_on
{
  sort_offset=1
  layer0
    {
       map=brakelights_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_controls_on
{
  sort_offset=1
  layer0
    {
       map=controls_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_dash_on
{
  sort_offset=1
  layer0
    {
       map=dash_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lamp_on
{
  sort_offset=1
  layer0
    {
       map=lamp_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_mirror_blinker_on
{
  sort_offset=1
  layer0
    {
       map=mirror_blinker_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_tablice_on
{
  sort_offset=1
  layer0
    {
       map=tablice_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_taillights_on
{
  sort_offset=1
  layer0
    {
       map=taillights_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_tempcontrol_on
{
  sort_offset=1
  layer0
    {
       map=tempcontrol_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_vehiclelights128_on
{
  sort_offset=1
  layer0
    {
       map=vehiclelights128_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_tr_on
{
  sort_offset=1
  layer0
    {
       map=tr_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_ge_on
{
  sort_offset=1
  layer0
    {
       map=ge_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_turk_on
{
  sort_offset=1
  layer0
    {
       map=turk_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_aa_on
{
  sort_offset=1
  layer0
    {
       map=aa_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_side_light_on
{
  sort_offset=1
  layer0
    {
       map=side_light_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_slo_on
{
  sort_offset=1
  layer0
    {
       map=slo_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz_estrada.tga
    		shininess=0
    		specular=0 0 0 0
    		emission=0.2 0.2 0.2 0.2
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_brakes
{
  sort_offset=2
  layer0
    {
       map=taillights1.tga
       blendfunc=blend
       texenv=replace
       emission=2 2 2 2
    }
}
shader_brakelights1
{
  sort_offset=2
  layer0
    {
       map=brakelights1.tga
       blendfunc=blend
       texenv=replace
       emission=2 2 2 2
    }
}
shader_123
{
  layer0
    {
      map=windows.tga
          blendfunc=blend
    alphafunc=gequal 150
    depthwrite=1

    }
}