audio
{
  skid
  {
    sample=skid.wav
  }
  accelerate_out
  {
    smp0
    {
      sample=250D/idle.wav
      min=100
      max=800
      attack=1000
      decay=900
      natural=650
volume=1.0
    }
    smp1
    {
      sample=250D/low.wav
      min=800
      max=1800
      attack=1000
      decay=1000
      natural=1100
volume=1.0
    }
    smp2
    {
      sample=250D/mid.wav
      min=1800
      max=5500
      attack=1000
      decay=1000
      natural=2400
volume=3.0
    }
    smp3
    {
      sample=250D/6000x.wav
      min=4500
      max=7000
      attack=1000
      decay=1000
      natural=5100
    }
    smp4
    {
      sample=backhum.wav
      min=2000
      max=5000
      attack=1000
      decay=1000
      natural=4500
      volume=0.25
    }
  }
  gearwhine
  {
    smp0
    {
      sample=whine.wav
      volume=0.2
      min=1
      max=2000
      natural=200
    }
  }
  wind
  {
  volume=3
  volume_scale=0.1
  volume_offset=0
  pitch_scale=0
  pitch_offset=0
  smp0
  {
    sample=wind_ext.wav
    ; Speeds in m/s
    min=0
    max=9999
    natural=4000
  }
}
}